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#14793
Skelebone
Participant

Going to start posting my customs from Baltic Sea here again as well as the discord as this feels a bit more permanent than discord; to start, here’s all the currently completed pieces for Sweden:

 

Name: Kronan
ID: 067
Rarity: Rare
Cost: 17
Masts: 5
Cargo: 5
Movement: S+S
Cannons: 3S-3L-3L-3L-3S
Ability: Broadsides Attack.
Flavor Text: Bristling with guns and adorned in splendor, the Swedish Navy’s flagship is truly a sight to behold.

Name: Gladan
ID: 068
Rarity: Common
Cost: 7
Masts: 2
Cargo: 3
Movement: S+S
Cannons: 4S-3S
Ability: Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
Flavor Text: Built as a training ship, the recent rise of piracy in the Baltic Sea has required Gladan to be fitted with weapons to defend herself.

Name: Vasa
ID: 069
Rarity: Uncommon
Cost: 12
Masts: 4
Cargo: 3
Movement: L
Cannons: 3S-2L-3L-3S
Ability: This ship’s own masts do not block its lines of fire. Other ships get -1 to their boarding rolls against this ship.
Flavor Text: A somewhat older vessel, Vasa has a tall hull and cannons pointing in every direction so she is never left undefended.

Name: Konung Karl
ID: 071
Rarity: Rare
Cost: 18
Masts: 5
Cargo: 4
Movement: L
Cannons: 2L-2L-2L-2L-2L
Ability: This ship’s crew cannot be eliminated unless she sinks.
Flavor Text: Crewed by some of the finest sailors in the Swedish Navy and loaded with guns on every deck, Konung Karl is a truly a king of the sea.

Name: Ragnar
ID: 078
Rarity: Common
Cost: 15
Masts: 3
Cargo: 6
Movement: S+L
Cannons: 4S-5S-4S
Ability: Schooner. One of this ship’s treasures is worth +2 when unloaded at home island.
Flavor Text: The merchant ship Ragnar has been seized by the Swedish Navy in an attempt to bolster their numbers following the rise of piracy in the Baltic Sea.

Name: Norden
ID: 079
Rarity: Common
Cost: 11
Masts: 3
Cargo: 4
Movement: S+S
Cannons: 2S-3S-3S
Ability: Turuma. This ship gets +1 to her cannon rolls against the Pirates.
Flavor Text: One of the first of a new design of galleys built for the Swedish navy, Norden has experienced relative success patrolling Sweden’s coasts and archipelagos.

Name: Enhorn
ID: 080
Rarity: Rare
Cost: 8
Masts: 1
Cargo: 4
Movement: L
Cannons: 4S
Ability: Yacht. Pirate crew may use their abilities on this ship.
Flavor Text: The crew of the Enhorn have decided that Swedish coin is more valuable when payed than it is when taken. For now.

Name: Admiral Cederstrom
ID: 081
Rarity: Rare
Cost: 6
Link: All Swedish Ships
Ability: Captain. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: General Admiral of the Swedish Navy, Olof Rudolf Cederstrom has participated in near every single conflict Sweden has fought in since the start of his service.

Name: Otto Gustaf Nordenskold
ID: 082
Rarity: Rare
Cost: 5
Ability: Once per turn, one crew or ship within S of this ship cannot use its ability that turn. This ship gets +1 to her cannon rolls agaisnt forts.
Flavor Text: Admiral Nordenskold is known to blockade enemy fortresses and encampments, prefering to starve his enemies before an attack.

Name: Danjel Karlsson
ID: 086
Rarity: Common
Cost: 6
Ability: Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
Flavor Text: Danjel Karlsson is able to bring a friendly and encouraging face to an otherwise hostile ocean, a quality much appreciated by many of his shipmates.

Name: Vaxholm Fortress
ID: 087
Rarity: Common
Cost: 3 gold
Cannons: 3L-3L-3L-3L
Ability: This fort gets +1 to its cannon rolls against the Russians.
Flavor Text: The Vaxholm Fortress has had many purposes over its 300 year history, having to be rebuilt multiple times; it currently serves to defend against sporadic Russian attacks.

New keywords:
Turuma: A ship with this keyword can’t pin or be pinned. If this ship rams she can’t eliminate a mast from the rammed ship, but boarding may occur as normal. When given a move action, if this ship is within 1S of an island, she can rotate 360° around her mid-point prior to moving. This ship may be given move actions when it has no masts; its printed base move becomes S.
Yacht: If this ship carries no cargo, she gets +S to her base move.