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#1131
Xerecs
Moderator

Finally joined! Huzzah! I bring the complete French roster from my most recent set, Pirates of Spherus Magna!

Keywords/short hand:

Man-o-War: Before you give this ship an action roll a d6. On an even numbered result this ship eliminates two masts with each hit for this turn. On an odd numbered result, this ship’s cannons are rank 2 for this turn.

Battleship: This ship has two shots per mast and the Extended Range keyword.

Guardian: This piece is linked to all other pieces with this keyword.

SAT: The same action twice ability.

Re-roll: The re-rolling ability

Fog-Hopper: The fog-hopping ability, as seen on the Hangman’s Joke.

Cancelling: The cancelling ability

Grand Masque
French
Points: 20
Masts: 5
Cargo: 5
Cannons: 3L-3L-3L-3L-3L
Movement: L
Ability: Man-o-war.

Flavor: Designed by Ionic shipwrights, the Grand Masque is the newest vessel to bear the tri-colors. Her french crew have no qualms that she was built by possible foes, as they find the decoration on the hull and sails quite pleasant and feel it gives them an edge in battle.

Belle Femme
French
Points: 17
Masts: 4
Cargo: 4
Cannons: 3S-3S-3S-3S
Movement: S+S
Ability: SAT.

Ionics Fleau
French
Points: 15
Masts: 4
Cargo: 5
Cannons: 2S-2L-2L-2S
Movement: S+L
Ability: Schooner. This ship gets +1 to her cannon rolls against Ionic ships forts and crew.

Flavor: Despite relative peace with the Ionics, the Captain of the Ionics Fleu does not trust them and suspects them of secretly allying with the Cursed, or worse the English.

Masque Royal
Points: 18
Masts: 4
Cargo: 4
Cannons: 4S-4S-4S-4S
Movement: S+S
Ability: Battleship. Eliminate one of this ships masts when she rolls a 1 on any cannon roll.

Flavor: Built for the son of a wealthy noble, the Masque Royal has all the trappings of a modern warship, but rarely leaves port. When she does leave port, she is almost always crewed by greenies, who barely know how to fire a cannon.

Grand Colisee
French
Points: 28
Masts: 5
Cargo: 5
Cannons: 3L-3L-3L-3L-3L
Movement: S
Ability: This ships cannons may not be eliminated (masts still may be). If derelict she cannot shoot. Once per turn give this ship a shoot action. A shockwave S wide and L+L long leaves the ship in one direction. Eliminate up to two masts and one crew from every ship in the path. This ship cannot be given actions equal to the number of ships affected.

Savant
French
Points: 8
Masts: 2
Cargo: 3
Cannons: 3S-4S
Movement: S+S
Ability: This ship gets +1 cargo spaces when she does not carry treasure.

Maître de l’eau
French
Points: 8
Masts: 2
Cargo: 2
Cannons: 4S-4S
Movement: L
Ability: This ship does not roll for effect for whirlpools. This ship may shoot at submerged targets within S of it.

Chasseur de l’Ombre
French
Points: 15
Masts: 2
Cargo: 3
Cannons: 3S-2L
Movement: L
Ability: This ship get +2 to her cannon rolls against Cursed ships forts and crew. L-range cannons cannot hit this ship.

Grand Cataclysme
French
Points: 18
Masts: 2
Cargo: 4
Cannons: 2S-2S
Movement: L+S
Ability: Once at the beginning of each of your turns roll a d6. On a result of 6 every ship within L+L of this ship loses one mast, one cargo and has their base move reduced to S on their next turn.

Chateau de la Solitude
French
Gold: 5
Flags: 6
Cannons: 3L-3L-4L-4L-4L-4L
Ability: Ships within L of this fort have their base move reduced to S

Jordan LaPlante
French
Points: 7
Ability: Captain. This ship gets +1 to her cannon rolls against any non-French ship.

Flavor: Jordan is just as committed to the French cause as his father, Guy. However he did not expect that his duties would bring him into conflict with his half-brother.

Umarak
French
Points: 6
Ability: Hostile: Ionic. Black Mark. Fog-hopper.

Flavor: The one man who Ambassadeur Dubois trusts, shadows cling to Umarak whereever he goes. Some say he brings shadows with him, others say that he IS a shadow. Despite his mysterious nature one thing is clear, his hatred for the Ionic people.

Jean Blacktooth
French
Points: 5
Ability: Helmsman. Re-roll.

Ambassadeur Jacques Delacour
French
Points: 4
Ability: Parley. Ionic crew may use their abilities on this ship.

Flavor: Jacques is well-respected by his peers in the French court and by politicians around the globe. He was among the first to extend the olive branch of peace to the Ionic peoples.

Ambassadeur Phillipe Dubois
French
Points: 6
Ability: Black Mark. Fear. Cancelling.

Flavor: Ambassadeur Dubois carries an air of malevolence about him. He regards everyone he meets as a potential enemy of France, and is rumored to have dealings with the Cursed.

Amalie Godiva
French
Points: 3
Ability: Place this crew face-up during set up. Reduce the cost of all other crew placed on this ship by 2.

Vicomtesse Jan de Richelieu
French
Points: 7
Ability: This crew takes up no cargo space when revealed. When revealed place a crew worth 4 points or less on this ship. This ship gets +1 cargo spaces.

Flavor: Inheriting her mother’s angelic looks and cunning mind, Jan is skilled at getting people to do what she wants. Her abilities have attracted the attention of Ambassadeur Dubois, both in a professional manner and in a romantic manner.

Capitan Louis St. Croix
French
Points: 8
Ability: SAT. This ship gets +1 to her boarding and cannon rolls.

Flavor: Rumors abound that Louis is the son of Vicomtesse de Richeliu, born out of wedlock. Louis lets his sword and pistol do the talking when he is asked about these matters.

Amiral Pierre Bordeaux
French
Points: 5
Ability: Captain. When another face-up crew on this ship would be eliminated, turn it face down instead.

Flavor: Pierre carries on his grandfather’s tradition, protecting the interests of France, and saving the souls of men.

Krakua
French
Points: 11
Ability: Guardian. Give this ship a shoot action. A sound wave S wide and S+S long leaves this ship in one direction. Eliminate up to two masts, flags or segments from every game piece in the path of the wave. This ability cannot be used consecutively.

Flavor: Found adrift in Ionic waters by French Merchants, Krakua was accepted into the navy based on his knowledge of the Ionic navy and his ability to amplify sounds. What the Admiralty does not know is that he has been placed by the Ionics as a part of some larger scheme.