Wizkids Pirates – First non-solo physical game in 11 months
Finally played another physical game of Wizkids Pirates for the first time in quite a while! (This site contains affiliate links for which I may be compensated) It was a simple 1v1 game at a 50 point build total with an opponent who hadn’t played for a few years.
I rolled to go first with a mixed fleet of allied minor faction ships:
Grand Mountain + captain, helmsman
Fenrir + captain, helmsman
Pasha’s Delight
My opponent went with a Cursed American fleet:
USS Georgetown + captain, helmsman
Pawtucket + captain, helmsman
Nightmare (OE version) + helmsman
Here’s the setup; 2 wild islands with about 6 coins apiece.
4 ships docked at the islands, while the Grand Mountain and USS Georgetown engaged in a gunnery duel.
While the Fenrir and Pasha’s Delight took the best 3 coins from the two islands, the Grand Mountain sailed into combat, nearly dismasting both captained enemy ships while losing 3 masts of her own. The luck disparity loomed large in this game, as I was luckier than usual and my opponent missed even with the 2L cannons.
The Grand Mountain abandoned her pursuit of the Pawtucket to go after the slower and less dangerous Nightmare, but only hit 2/3, allowing the Nightmare to unload all 4 of her coins! However, with USS Georgetown out of combat, the Fenrir and Pasha’s Delight were able to safely extract the final coins in play without issue.
In a close finish, my minor faction alliance fleet emerged victorious by a score of 17-15!