Xerecs

  • So obviously the above is very much flavored/directly lifted from The Goonies background and fluff.

    …..Why did I not think of this already? I love that movie!

     

    Interesting ship, always fun to see a Treasure Ship, and with a very interesting ability especially for people who play by the rules. I kind of house-rule that treasure goes down with…[Read more]

  • Both of those look interesting, and pretty neat.  Maybe you’ll use the Vassal on VASSAL in CG4.  XD

    Heh, there’s a possibility of that happening.

  • Two more for the English from Farthest Shore!

     

    HMS Vassal
    English
    Points: 12
    Masts: 4
    Cannons: 3S-3S-3S-3S
    Cargo: 4
    Movement: S+S
    Ability: Once per turn, when this ship hits an enemy ship eliminate one of that ship’s cargo.

    Flavor: The Vassal has made enemy of every pirate on the waves, with her destructive and explosive cannons. Not to m…[Read more]

  • Been under the weather for a couple days, here are the final Nexus Alliance ships for this cycle!

     

    Corsque
    Nexus Alliance
    Points: 16
    Masts: 3 (A)
    Cannons: 3S-2L-2L
    Cargo: 4
    Movement: S+L
    Ability: This ship gets +1 to her cannon rolls for every friendly ship within S.

    Flavor: TBD

     

    Scimitar
    Nexus Alliance
    Points: 11
    Masts: 3 (A)
    Cannons:…[Read more]

  • Two more for the Alliance!

     

    Lancer
    Nexus Alliance
    Points: 13
    Masts: 3 (A)
    Cannons: 2S-3L-2S
    Cargo: 4
    Movement: S+S+S
    Ability: This ship’s bow cannon has Extended Range.

    Flavor: The Lancer was designed to spear-head attacks on enemy ships in formation. Most of her armament is angled toward her bow and she is outfitted with special bow chasers t…[Read more]

  • Two more for the Farthest Shore!

     

    Dragon
    Nexus Alliance
    Points: 10
    Masts: 3 (B)
    Cannons: 2S-3S-2S
    Cargo: 3
    Movement: S+L
    Ability: This ship gets +1 to her cannon rolls against ships with more masts remaining than her.

    Flavor: While the Dragon may be undersized, her crew certainly don’t behave as if she is. They seem to relish the challenge o…[Read more]

  • Continuing through the Farthest Shore! Two more for the Alliance!

     

    Monkey
    Nexus Alliance
    Points: 13
    Masts: 3 (A)
    Cannons: 2L-3S-2L
    Cargo: 4
    Movement: L
    Ability: This ship gets +1 to her cannon rolls against any non-Alliance ship.

    Flavor: Many of the Monkey’s sailors have been trained by Master K’el. However, his skills for stealing ships hav…[Read more]

  • The first 3 mast ships for the Nexus Alliance!

     

    Hammer
    Nexus Alliance
    Points:
    Masts: 3 (A)
    Cannons: 2L-4S-2L
    Cargo: 3
    Movement: L
    Ability: This ship gets +1 to her cannon rolls against targets within S.

    Flavor: One of the first ships the Nexus Alliance constructed, the Hammer started a tradition of naming ships after weapons or…[Read more]

  • The last two regular 4 mast ships the Alliance receives in Farthest Shore! Tomorrow we delve into their 3 mast selection, and we’re roughly a third of the way through their roster of regular ships!

     

    Sutoru Hatto
    Nexus Alliance
    Points: 16
    Masts: 4
    Cannons: 3L-4S-4S-3L
    Cargo: 5
    Movement: S
    Ability:
    Schooner. When touching a Cursed ship, this ship…[Read more]

  • Returning to the Nexus Alliance for this cycle!

     

    River Dolphin
    Nexus Alliance
    Points: 9
    Masts: 4
    Cannons: 3S-3S-3S-3S
    Cargo: 5
    Movement: S
    Ability: Schooner. Explorer.

    Flavor: Built and assembled at Nexus Tower, the River Dolphin was named for the dolphins found living in a river on the Tower’s island. She has been tasked with venturing out b…[Read more]

  • Is Abraham’s +2 bonus for cannon and boarding rolls? It might be better to have a semicolon so it doesn’t seem like a separate ability. I could see someone construing it as +2 to d6 rolls against sea creatures. I’m not sure if I love Wizkids’ way of doing it, but it is pretty clear. Ex (Kodiak): This ship gets +1 to her boarding rolls. She gets +2…

    [Read more]

  • Rounding out this cycle with some mercenaries, the Nexus Alliance returns tomorrow!

     

    Uhyggelig
    Mercenary
    Points: 14
    Masts: 4
    Cannons: 4S-3L-3L-4S
    Cargo: 3
    Movement: S+S
    Ability: Mercenary. This ship ignores terrain except for fog and storms when she’s given a move action.
    Link: Abraham the Slayer

    Flavor: TBD

     

    Guardian
    Mercenary
    Points: 1…[Read more]

  • Two more Ionic ships from the Farthest Shore!

     

    Cairn
    Ionic
    Points: 19
    Masts: 4
    Cannons: 2L-2S-2S-2L
    Cargo: 3
    Movement: L
    Ability: When this ship sinks, place an island from outside of the game where this ship was sunk. All crew and cargo on this ship are placed on this new island. This ship may never have a crew with the Eternal keyword…[Read more]

  • Two more Spaniards arrive from the Farthest Shore!

     

    El Redentor
    Spanish
    Points: 13
    Masts: 4
    Cannons: 2S-2L-3L-3S
    Cargo: 3
    Movement: S+L
    Ability: If this ship is assigned a crew with the Hostile: X keyword, she gets +1 to her cannon rolls against whatever is signified by X.

    Flavor: The Redeemer offers a unique opportunity to Spanish Pirates,…[Read more]

  • Two more Frenchmen from the Farthest Shore!

     

    Le Fantôme
    French
    Points: 12
    Masts: 3
    Cannons: 2S-2S-2S
    Cargo: 2
    Movement: L+S
    Ability: If this ship ends her turn in a fog bank, she may leave from any other fog bank in play on her next turn. Once per turn, when this ship hits another ship, eliminate one cargo from that ship.

    Flavor: Swift and…[Read more]

  • 27 points is a lot to put into a 3-masted ship, but you could also do a lot of really fun things with this combo.

    Flint is likely coming down to about 7 points, thus reducing the overall point cost of the combo. I’m hesitant to reduce the cost of the Spider Queen if only because she has very good stats and abilities.

  • Two more Cursed ships from Farthest Shore!

     

    Green Hades
    Cursed
    Points: 14
    Masts: 4
    Cannons: 2S-2L-2L-2S
    Cargo: 3
    Movement: S+S
    Ability: Ramming cannot eliminate this ship’s masts.

    Flavor: Built with a strong, sturdy hull, the Green Hades is a fearsome vessel. It is said her captain hangs boarding prisoners from the Hades’ masts with only the g…[Read more]

  • Some more pirates from the Farthest Shore!

     

    Stardust
    Pirate
    Points: 12
    Masts: 3
    Cannons: 2S-2L-3S
    Cargo: 4
    Movement: S+S
    Ability: If this ship wins a boarding action, she may take as much treasure from the other ship as she can carry. When this ship hits another ship, you choose which mast is eliminated.

    Flavor: The Stardust has made a name…[Read more]

  • Another linked pair for the Americans!

     

    Star Breaker
    American
    Points: 18
    Masts: 4
    Cannons: 3S-3L-3L-3S
    Cargo: 3
    Movement: S+S
    Ability: This ship eliminates two masts with each hit.

    Link: Captain Damien Hart

    Flavor: The Star Breaker’s bow is adorned with a carving of a three-headed dog, each mouth full of fire at all times. Captain Hart c…[Read more]

  • Been a bit longer than I anticipated or intended, but we return with daily customs! Continuing in the Farthest Shore we go to the English for our next few:

     

    HMS Orient
    English
    Points: 22
    Masts: 4
    Cannons: 4S-3S-3S-4S
    Cargo: 5
    Movement: S+S
    Ability: Dories. This ship gets +1 to Blood Island and Mysterious Island rolls.

    Link: Sam “Thunder” Gra…[Read more]

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