Howdy,
I had the idea 10 years ago, when I started my custom set (which honestly seems a bit weak compared to some I have looked at), to make a new creature that was essentially a potential crew killing unit (to level the playing field with lack of crew options for the minor factions). I call it the Sea Turtle and have been planning on making it succeed at killing all enemy crew on a successful ram. It has no cannon and is really not useful for anything but potentially taking out an OP gathering of crew. Please let me know if you have better wording or pricing ideas.
Here is the Sea Turtle Keyword as currently written: If this creature succeeds at a ramming action it eliminates all crew on the enemy ship. It takes 3 hits in the same turn to kill a Sea Turtle (considered to have one mast). Sea Turtles cannot be pinned. Generally Submerged.
SKILPADDE
Nationality: Viking
points: 14
Cargo: 0
Movement: L
Ability:SEA TURTLE. This sea creature gets +S to its base move if it is within S of a Viking ship.
KAPPA
Points: 14
Nationality: Jade Rebellion
Masts: 1
Cargo: 0
Movement: L
Ability: SEA TURTLE. After this sea creature wins a boarding party, add half of the value of the highest point crew eliminated to your home island in the form of a gold coin(s) from outside the game.
KURMA
Points: 14
Nationality: Corsair
Masts: 1
Cargo: 0
Cannons: NA
Movement: S+S
Ability: SEA TURTLE. After a successful ram, rescue one random enemy crew from drowning. Place this crew on a Corsair ship within S of this Sea Turtle. That crew’s nationality is now Corsair.
Also, thoughts on the following crew idea? (I don’t want to lead a single post down too much)
TYKON XEROP
Points: 7
Nationality: Mercenary
Ability: EX-PATRIOT. Once per turn you may force an enemy ship attacking this ship to reroll any number of d6.
I’ve seen it in other games and it seems interesting…