Rara avis

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  • #17804
    Rara avis
    Participant

    Congratulations to the winners!

     

    #17776
    Rara avis
    Participant

    A little beginner question…

    ¿What UPS means? I assume it’s not the shipping company ?.

    Cheers.

    #17775
    Rara avis
    Participant

    Interesting idea; I feel it adds another dimension to the game: make sure you are checking the time and have gold to win when time goes out… I’ll have to try something like that…

    It could also be very helpful if you have little time to play but want to anyways.

    Cheers.

    #17774
    Rara avis
    Participant

    Almost didn’t make it (life got… interesting); anyway:

    Let others swim, we will fly:

    https://psmlist.com/public/fleet/show/0375199436/monster_alliance

    Also added an UT: Wet gunpowder (the only one I have that I think would be useful for this particular fleet).

    I tried to limit myself to pieces I have (and know); basically in an attempt to not overthink it too much.

    Cheers.

    #17666
    Rara avis
    Participant

    Thanks, glad you liked it. Actually, I used MyPaint, a digital art software (it’s free and works in all operative systems); so basically, I literally painted the photos.

    Cheers.

    #17662
    Rara avis
    Participant

    My very first game after a long time. I still haven’t got to the complete rules, so I’ve used the ones I had several years ago. No crew, no UTs. Small battle of 35 points. Pirate vs Spanish (I almost never use mixed nationality fleets). I couldn’t take photos and forgot to log events on the moment, so I’m writing from memory (I added a pair of reenactment photos, with a bit of special effects).

    Solo game with 8 coins per wild island (24 total), randomized amount of gold to make it interesting.
    I’m also role-playing each side a bit, so they don’t know how much gold the other has.

    Rectangular shaped map (65x50cm), north and south are the long edges.

    The map had three wild islands on the north side, a barrier of assorted terrain (Sargasso seas, reefs and fog banks) with a few gaps, and the home islands of both sides on the south.

    Spanish fleet: Asesino de Navíos, Tirador, Algeciras and Santa Lucía. Pirate fleet: Mocha, Neptune’s Hoard and Lady Newport (all from Ocean’s Edge, Spanish Main and Davy Jone’s Curse).

    Pirates had the first turn, sending the Hoard and Newport towards their closest wild island while Mocha stood guard behind. The Spanish sent their small ships (Algeciras and Santa Lucía) towards their closest wild Island, while Tirador and Asesino steered towards the Pirate fleet.

    A few turns in, the Hoard is in a fog bank, Newport and the small Spanish ships have avoided the barriers and are closing on the wild islands, Mocha and the two Spanish warships are having an intense battle, and Mocha is about to be captured.

    (Last stand of the Mocha against the Spanish warships.)

    Neptune’s Hoard has a lucky roll out of the fog bank that allows her to dock immediately on the wild island. It turns out the Pirates are lucky today: the island has two 6 coins, one 5, two 3s. The Spanish aren’t lucky at all: their island is filled only with 2s and 1s.

    The next turns are basic sailing while everybody tries to take their gold back home. The Spanish made an attempt to attack the Hoard and ended up losing the Asesino, captured by the Newport. With the Mocha fully repaired, the Spanish take 3 of their ships to the barrier, trying to block the Pirates to gain more gold; Santa Lucía is on a mission to the enemy home island to steal a coin (as per her keyword).

    A furious battle begins: Tirador, Algeciras and Mocha catch up with the Newport and capture her. Neptune’s Hoard tries to escape into the fog bank again, but Tirador, Mocha and Algeciras wait outside. Santa Lucía is lucky and snatches a coin with value 6 from the Pirates. The captured Asesino is being repaired and can only watch. The little Spanish ship takes control of the Newport on her way home, so Mocha can join the hunt for the Hoard.

    Moments later, luck abandons Neptune’s Hoard: the die roll puts her out of the fog bank directly between the waiting Spanish ships. In the long, hard-fought battle that ensues, the best Pirate gold-runner is sunk, although she gave such a fight that Tirador only has one mast remaining.

    (Last moments of the Neptune’s Hoard)

    The Pirates only have the newly repaired Asesino de Navíos, while their enemies have five ships (although one is repairing and another heavily damaged). Santa Lucía unloads her precious cargo on the Spanish base (the Spanish admiral is delighted with such a shiny coin); meanwhile, the Spanish fleet regroups, they are pissed that their original flagship is now in Pirate hands and are determined to recapture her (Santa Lucía is sent again to snatch more gold from the Pirates).

    The Pirates make a last attempt, they want more gold to secure their victory; and who knows, perhaps they can capture another ship. The Asesino’s path is blocked by the still damaged Tirador, who has a lucky shot at her. The Algeciras and Mocha surround her and start firing. In the end, the last Pirate ship surrenders and its recaptured by the Spanish.

    However, that ended the game. The Pirates, although without ships, ended with two more gold points than the Spanish, who had recaptured their flagship and two of the original three Pirate ships. In the end, the Spanish have what I call a strategic victory: yes, they have lost the gold race and the game as per its rules (a tactical defeat); but in theory, they can now freely take all the remaining gold in the wild island (wich turned out to be mostly 3s and 2s), while the Santa Lucía could steal, one coin at a time, all the Pirates’ gold (yeah, sometimes I overthink things).

    The End…

    …for now

    P.S. I plan on replaying this same game in the future, but with crew and perhaps some other changes, suggestions are welcome.

    #17661
    Rara avis
    Participant

    I’ve done that a bit too, especially in my Experimental cumulative game.

    I’ve just read it; wow O_O. I’ve played with the idea of allowing ships to be purchased with gold, but I don’t think I’ve allowed factions to suddenly show up; I will have to try that…

    #17660
    Rara avis
    Participant

    I’m currently re-reading Beyond the reef; part of Alexander Kent’s Bolitho series, very good for Age of Sail enthusiasts.

    I have a quite large backlog however, including Leviathan Wakes (first book of The Expanse series), various astronomy and birdwatching related books, other nautical themed books, etc.

    #17659
    Rara avis
    Participant

    I would be highly interested in the whole lot, if you still have them.

    I would pay the shipping cost.

    Cheers.

    #17634
    Rara avis
    Participant

    Ahoy!

    Rara avis here. I have used that nickname for several years now and it’s sort of my default. It’s origin: I like birds, and in my school years I was always the weird one. I also happen to like Latin, so…

    I’m from Spain, so please excuse me if my English is a bit… rough, I’m a bit rusted.

    I got into Pirates when I was pretty young: I was in a toy store and saw a small box with sets of the Spanish Main, it even had a small micro-diorama with a few ships. I really like ships and Age of Sail related stuff, so I took two sets to try the game, and liked it. Unfortunately, sets of the Spanish Main disappeared right after that, and it wasn’t until some time passed that Pirates came back, this time with Davy Jone’s Curse. Again, only managed to get two sets. After that, it was Ocean’s Edge all the way until the game disappeared entirely. Wich was really unfortunate, since A) I wanted more and B) I actually didn’t like the weird ships of OE that much (but it was that or nothing). I played with a friend I had in school, but we parted ways when I entered high school, stored the ships away, and slowly forgot about the game. A few years later, I found a hobby shop that was about to close, and had a mix of remaining sets; I managed to pick a pair of Barbary Coast, Revolution and Rise of the Fiends (I wanted to pick up more, but couldn’t). After that I discovered the amount of stuff I didn’t even had a chance to see. Years passed and the ships were again stored away.

    A few days ago, I found them again, played a bit, remembered why I liked this game, and here I am.

    I would say I’m 70% player, 10% wanna-be-but-can’t-be collector (my financial situation isn’t the best and I’ve seen the prices), and 20% storyteller (sometimes I like to spice my games with backgrounds, special objectives for each faction etc, to the point of bend the rules for specific scenarios or even specific situations; the fact that I play 100% solo gave me the idea, it creates a sort of virtual opponent).

    I think I love this game because it’s theme, it’s very adaptable (can add or remove rules to make it more simple or complex), gives a high degree of freedom (I can add or change rules and the game keeps working) and can be really fun to play.

    Captain Magpie at your service.

    Captain Magpie at your service.

    (Saw this little guy while I was selecting a ship for the picture and… well, I like birds).

Viewing 10 posts - 1 through 10 (of 10 total)