Forum Replies Created
-
AuthorPosts
-
January 4, 2023 at 3:02 PM #16130
iPersons
ParticipantNext faction has been created for Pirates of the Seas and Skies: The Pirates of course!
I wanted the Pirates to be a little more reflective of what they actually were historically. Faster raiding ships with decent to mediocre cannons with a few interesting vessels in between. Feel free to look them over and stay tuned for the next faction!


January 2, 2023 at 2:24 PM #16125iPersons
Participant<span style=”caret-color: #000000; color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; -webkit-text-size-adjust: 100%; background-color: #fbfbfb;”>Why does the Oceania have that first line of ability text? Per the Air Dragoon keyword, they can be assigned to the ship at the beginning of the game without needing any special parameter, unless I’m missing something somewhere?</span>
Need to update the dragoon keyword. The intention of dragoons is that at the beginning of the game, the crew token takes up 3 cargo space. However, upon revealing the crew and launching the dragoon tokens, each token takes up cargo space and cannot land/take off on ships per the airship keyword unless stated.
The keyword for the Oceania was intended to make it a dragoon tender where dragoons may land and launch from the ship for means of transport.
<p style=”border: 0px; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; caret-color: #000000; color: #000000; -webkit-text-size-adjust: 100%;”>Fiji has a good ability, but I’m not sure how I feel about the ship. She’s small enough to the point that her ability might not be all that useful (like the Coral from RV), but on the other hand she has good cargo space and a low point cost. Playtesting I think is needed for this one.</p>
Will look into this one. Fiji could very easily pick up a different ‘merchant’ keyword if the docking immunity isn’t very significant.
I’ll look into adjusting the prices for everything else. I used the UDC calculator with some slight biases to make the ships more competitive. Look for another round of corrections soon.
January 1, 2023 at 4:22 PM #16122iPersons
ParticipantThe First Faction of my custom set: Pirates of the Seas and Skies. This set is based around a continuation of Pirates of the Mysterious Islands where many powerful mercenary figures have banded together in order to overthrow the monarchs of old. Age of Sail meets steampunk in the ultimate clash for power, treasure, and world domination!
The faction in review is the ominous Oceanic League, a group of powerful figures and disgruntled peoples who have banded together for a common purpose: overthrow the balance of power and rid the seas of the colonial powers. The league takes to the seas with never before seen technology sailing below the waves and above the clouds! Will the League achieve its goals and forge a new order on the seas, or will the league sink under the oceans it rose from?
Attached are some of the new keywords and an almost completely flushed out Oceanic League roster. Feel free to let me know what you think and stay tuned for more.




Useful Keywords:
August 15, 2022 at 9:21 AM #15148iPersons
ParticipantFixed. Thanks for the solid insight.
August 14, 2022 at 8:17 PM #15111iPersons
ParticipantThanks for the response. I updated the rules and prices with the advice you gave.
-I ended up giving Le Ronde an additional cargo space. It originally had 4. However, it seemed a little OP so I limited it along with its speed to be a little more viable.
– Did not know that turbines only had three masts. I actually don’t own one so the more you know I guess. I may lower its price a bit more if that is the case.
– Not quite. It is similar to the HMS Granville’s ability. This is due to the idea that any typical ship would suffer a lot of damage ramming an ironclad like the “Le Ronde”. I will update it to sound more in tune with pirates csg language.
August 14, 2022 at 4:33 PM #15109iPersons
ParticipantSome more ideas. This time for some events and treasures:
*Updated thanks to Xerecs
Events:
Fair Seas – 3 Cost – All ships gain +S in movement for the next 3 turns
Rough Weather – 4 Cost – When revealed, for the next 3 turns, any ship, on the entire map, conducting a movement action will roll a d6 before thier movement action. On a 5 or 6, nothing happens. on a 1-4, move the ship S in the indicated direction. 1: directly aft (forward) , 2: starboard (right), 3: port (left), 4: astern (backward)
Hurricane Gales – 5 cost – When revealed, for the next two turns, any ship, on the entire map, conducting a movement action will roll a d6 before their movement action. On a 5, remove a mast and reroll. On a 6, nothing happens. On a 1-4, move the ship L + S in the indicated direction. 1: directly aft (forward) , 2: starboard (right), 3: port (left), 4: astern (backward)
Port Call – 2 Cost – When revealed, choose one ship docked at an island. Roll a d6. On a 1, remove a random crew from the ship. On a 2, remove a random treasure from the ship. On a 3, you cannot move the next turn. On a 4, add a random treasure from the island. On a 5, gain an extra +L movement next turn. On a 6, gain another action next turn. Remove this event from the game at the end of the turn.
Unique Treasure:
Storm in a Bottle: When revealed, follow the rule of Rough Weather
August 14, 2022 at 3:49 PM #15108iPersons
ParticipantHey Everyone!
I am iPersons. Its been a while since I have last had the opportunity to engage with Pirates csg. Im glad to be see that there is an active community even after Pirates has long been out of print.
I got into pirates around 2009 or 2010. It seemed super cool to my friends and I at the time. I remember all the fun of finding the packs, building the ships, and battling with friends.
I would say that I am more of a collector. Although in the games I did play, I had a blast. This is such a cool game concept and you can do so much with it.
My favorite part of Pirates is the complexity of strategy and the assembly of the ships. Opening card packs is cool already. But adding the concept of assembling your ships? Amazing. I also have always been into strategy games and this one has never let me down.
You will probably see me a lot in the custom ships forum. I love creating ideas for new cards and abilities. I look forward to talking to you all.
August 14, 2022 at 2:58 PM #15104iPersons
ParticipantHad a couple ideas that I would appreciate some feedback on:
*Updated thanks to Xerecs and Woelf
Keywords:
Ironclad – This ship requires two hits to eliminate one of its masts. Ramming cannot eliminate this ships masts
Return Fire – When this ship is shot at, after the enemy ship has completed their attack action, as a free action, this ship may return fire with all remaining masts. While conducting this action, this ship must roll a 5 or 6 hit.
Unique Treasures:
Fresh Supplies – When revealed, roll a d6. On a 1 or 2, this ship gains an extra +L move next turn. On a 3 or 4, this ship gains +1 to its rolls next turn. On a 5 or 6, this ship gains an extra action next turn. Remove this treasure from the game after use.
Shells – When the ship carrying Shells is given a shoot action, every shot that hits an enemy vessel will remove one mast regardless of any abilities. For every cannon that rolls a 1, take one mast off your own ship. Remove this card from the game after your turn. (For use against ironclads and ships that ignore hits)
Crew:
MCPO Harvey “Hammer” Johnson – American – Cost 7
Shipwright. This ship gets +1 to boarding and cannon rolls. At the end of every turn, as a free action, roll a d6. On a 5 or 6 repair one mast on this ship. If this ship is set on fire, a roll of 3-6 will extinguish all flames.
“Harvey is one of the saltiest master chiefs in all of the United States’ Navy. Characterized by his no nonsense demeanor and his years worth of experience, his expertise and bluntly spoken advice is well respected by any decent seafaring captain. Although he has aged due to his years at sea, one thing remains the same, he will never give up the ship.
Emile de Chateurenault – France – Cost 11 points
Captain, Return Fire, this ship gains +1 to all dice rolls
“As a graduate of the Royal Naval Academy, of France, Chateurenault rose through the ranks of the navy quickly. His belief of regular training and strict discipline leads his crews to be some of the finest in all of France. Chateurenault’s exploits are something of a legend amongst all captains. From his near spotless battle record to his expeditions across the known world, Emile de Chateurenault is a naval captain to be respected by friend and foe alike.
Ships:
Le Ronde – France
Cost: 14 – Movement: L – Cargo: 3 – Cannons: 2S 3L 2S
Ironclad. Broadsides Attack. On the turn this ship is pinned, eliminate one crew and one mast from the enemy ship.
“Le Ronde is a shining achievement in French metalwork and shipbuilding. Enduring conflict with the English and Pirates alike resulted in the French reaching to create a defensable frontline ship. The name “Le Ronde” or “The Rotund” came from the ships extreme weight from its armoring resulting in the hull bulging out as a means to displace more water.”
This ship is meant to be a dedicated brawler. Ironclad makes it a harder nut to crack and its abilities make it a significant danger when rammed or ramming.
HMS Pinnacle – Great Britain
Cost: 17 – Movement L+S – Cargo: 4 – Cannons: 3L 3L 3L
Ironclad, Turbine
“HMS Pinnacle is the Royal Navy’s latest achievement in naval architecture. With the sightings of more ferocious adversaries near crown territories, the British immediately dispatched the Pinnacle to rapidly track down and engage such enemies with precision. The HMS Pinnacle serves as an excellent interceptor as it continues to hunt down all enemies alike.”
A great raiding vessel that acts as a Jack of All Trades.
-
AuthorPosts








