Should Pirates CSG be Collectible Or Not?

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG Should Pirates CSG be Collectible Or Not?

This topic contains 2 replies, has 2 voices, and was last updated by  Ben 1 week ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #3084

    Ben
    Keymaster

    This is the start of a big topic that hopefully will see many replies over time.  Assuming I do a 6th Pirates CSG Survey at some point, I plan to ask this same question and some ancillary ones.

    Should Pirates CSG be Collectible Or Not?  What do you think?

    Check out the clip below from Pirates CSG Podcast #40.

    #3132

    Jeremiah
    Participant

    I generally agree with what you all said in the podcast. Had Wizkids not been shut down in 08 and Pirates canceled then I would love for it to have continued as a collectible game. I enjoy the randomness of the pack opening and the collectible aspect of the game. But generic crew selection and other aspects of fleet building made it difficult at times with the complete randomness of the pack content. I don’t think I’ll ever have all 6 major factions balanced out with all the generic crew necessary.

    So should it return I like the idea of a hybrid system where there is some degree of certainty and better miniature distribution but keep some aspects of the collectible alive.

    [Personal example –Vassal is a good example of this, I have every ship at my disposal which is amazing but a brand new ship out of a pack even if it’s not amazing still makes me want to try to use it simply because it’s new. Knowing what I am getting would ruin part of that. ]

    #3136

    Ben
    Keymaster

    So should it return I like the idea of a hybrid system where there is some degree of certainty and better miniature distribution but keep some aspects of the collectible alive.

    I agree.  I think a box with 10 ships could have perhaps 8 guaranteed and then 2 random.  I like having a 9/10 odds selection for essential generic crew (captain/helmsman/explorer/oarsman all on one card) but then having a 10% chance of getting the specialist card or a card with shipwright/cannoneer/musketeer/silver explorer on it.  Although even a “best of both worlds” approach wouldn’t please everyone of course.

    I think part of the reason I like the idea of it being less collectible is so people can’t say it’s dead all the time.  🙁  Gotten pretty tired of that over the years.  I think part of the problem with restarting it the same as it was last time is the potential for another out of print event.  Between advancing technology, other games (Naval Action, other naval board games, etc), and future recessions, I feel that making the game less centered around collectibility would be better for the game’s longevity.  I’d prefer that over the potential short term profit of selling a lot of random packs for a potentially short period of time. (keeping in mind that at this point, the game has been out of print for about twice as long as it was in print)

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.