Battle Reports

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Viewing 8 posts - 151 through 158 (of 158 total)
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  • #19686
    Ben
    Keymaster
    #19847
    Ben
    Keymaster
    #20220
    Ben
    Keymaster
    #20248
    Jared Nicholes
    Participant

    Ahoy everyone

    Had my first game in a while today, so I figured I would report on it.

    Here was the setup. 80 point game, 2 players. Cursed VS Pirates. Oceans edge rules and pieces (except 1)

    Fleets and crew were as follows:

    Pirates:

    Angelica, Raninoidea, Neptunes Hoard (with Jack Hawkins and Shap’ng Tsai) and HMS Rickets (with Helmsman and oarsman.)

    Cursed:

    Nightmare (with Davy Jones and explorer) Lechim Namod, Delusion (with Fitzgerald)

    The game was interesting. Angelica in 3 turns knocked out the Nightmare, destroying Davy Jones and his effect. However, in the end, all of the pirate fleet was destroyed by the Delusion and Lechim Namod. The cursed won with the most gold and by destroying the pirate fleet.

    I like experimenting with the cursed.

    Anyway, that’s all for this game report.

    Jared

    #20264
    Ben
    Keymaster
    #20380
    Xerecs
    Moderator

    My brother and I got together with one of his co-workers for a game! He’s a very new player, this being his second or third game ever. As such fleets were kept more or less simple with no named crew, no unique treasures and no terrain. We didn’t follow standard island placement at all, resulting in probably more islands than we needed which drew out the game.

    Charlie rolled to go first and fielded a fleet consisting of HMS Galway with a captain, La Toussaint L’Ouverture  and Le Duc d’Enghien  with a helmsman

    My brother Darkhurst rolled to go next and arrived with a fleet all from Revolution! Freedom with captain and helmsman, Le Bon Marin, and La Belle Etoile with helmsman and explorer

    I went last with a fleet of new to my personal collection ships! L’Heros with captain and helmsman, La Geographe and Panama Sun. All of my fleet was punched and built for the day’s game!

    Most of the ocean, with my home island at the bottom, Charlie’s at the top and Darkhurst’s to the right

    A few turns in and my L’Heros crosses the bow of Darkhursts Belle Etoile as it attempts to sail west. JW has already gotten some spoils home from the islands around him. I attempted to cut him off with my singular captained ship and hoped that his was too far away to retaliate.

    Alas, the Freedom was able to cross the stern of the Heros, but JW’s notoriously bad cannon rolls surfaced once again as the Freedom went 1 for 4 and the Belle Etoile missed as well, leaving the Heros reasonably healthy.

    A couple turns later and JW has missed all of his shots between both ships while the Heros hasn’t. Over half of JW’s fleet is derelict and at the mercy of mine!

    Charlie was witness to the action and wanted a piece of it! The Galway and Le Duc sailed down from the north and managed to knock a mast off of the Heros! The Heros had captured the Freedom and towed her to the nearby island, picking up some coins in the process. I had designs on repairing the Freedom to give me a second gunship; however I didn’t like the odds of a now crippled L’Heros going up against two healthy ships, especially with valuable gold now aboard the Heros and La Geographe. So I decided to leave the Freedom where she was and race for home.

    I underestimated the speed of Le Duc however, and Charlie’s ship was able to close on mine and ram the Heros derelict! We had a crash course on the boarding mechanics of the game and squared off. Charlie won and elected to kill one of the Heros’s two crew.
    https://i.postimg.cc/28shHgkF/20250319-152346.jpg

    The much larger and healthier La Geographe came to the rescue! Taking the Heros under tow and presenting a formidable presence to the Duc just off the coast of my home island.

    With the Panama Sun close to give support (though out of frame), Charlie elected to utilize the built in reverse captain ability of Le Duc, eliminating a mast and sailing away. The Galway however weighs in on the action and splits her cannons between the Geographe and the hulk of the Freedom. The Freedom is sunk while the shots against the Geographe go wide.

    Some turns later and my fleet is mostly repaired and sails north toward Charlie’s fleet and two as yet untouched islands. Charlie explored one already with the Galway but hasn’t yet explored the other one.La Geographe beast LTO to the island and makes land first, enabling me to explore on my next turn.

    La Geographe explores the island, finding several golden goodies. With the island explored the Panama Sun can dock and load the rest of the coins, right out from under Charlie’s fleet!

    L’Heros and La Geographe dismast the Galway while the Panama Sun sails north in pursuit of LTO!

    With Charlie’s singular captained ship effectively out of the game, the entirety of my fleet descends on LTO. Luck smiles on Charlie as the Heros and Panama Sun fail to ram any masts off of the tiny french ship.

    JW was down to just the Bon Marin and had done a decent job collecting the leftover gold from the islands close to his home island. With those now empty he sent the Bon Marin toward my home island with the intent to intercept whatever was left of my fleet after what seemed like the climactic conflict resolved in the north.

    Some turns later and JW has decided not to wait around and has dismasted L’Heros with the Bon Marin! LTO helped slightly by shooting a mast off earlier before making a run for it. With Charlie’s Le Duc in waiting and my ships already laden with gold I was now hesitant to fully commit to hunting down the LTO, especially with the large pile of coins on JW’s home island.

    Deciding that I had a better chance of winning if I got my gold home I turned the Geographe and Panama Sun around and sailed for my home island.

    However I couldn’t resist one last bit of piracy as the Geographe intercepts the Bon Marin and dismasts her with ram, easily winning the boarding party and taking the singular coin that she had taken from L’Heros earlier.

    Two turns later all ships with gold on them have arrived at their respective home islands and the game was declared over! Gold was counted up and my fleet emerged victorious with a score of 33! In second place was JW with a score of 30, and trailing in 3rd was Charlie with a score of 16!

    My fleet benefited greatly from treasure distribution luck, finding several 3’s and 2’s on my islands, while JW and Charlie seemed to find lower value coins on their islands. A good time was had all around and Charlie seemed eager for another match at a future date!

    #20381
    Xerecs
    Moderator

    The second game of the day, between me and JW. With Charlie leaving for work related reasons, we decided on a 60 point game with little to no restrictions. 6 total islands with 5 random UT’s including some of our custom ones! I went with a mix of ships, once again including a new addition to my personal collection:
    El Principe de Asturias with Carlos pavon y Miranda, Alarico Castro, Commandante Antonio de Silva, Countess Anita Amore and a helmsman
    L’Heros with captain and helmsman
    Longshanks with helmsman and and explorer
    Ranger with helmsman

    JW fielded a fleet featuring:
    Fujigawa with crew
    Baroness with helmsman and explorer
    Knife’s Edge with linked Captain Fletcher
    USS Mercury with Brent Rice, captain and helmsman
    Le Bon Marin with helmsman

    JW went first, splitting his fleet in multiple directions. The Fujigawa makes for the center island, while the Baroness and Bon Marin sail east and the Knife’s Edge makes for an island to the west.

    My Home island was very close to the center island, and both the Longshanks and Ranger managed to make land there, draining it of gold in one turn! The Principe and L’Heros sail to either side, providing support.

    JW Finds the custom super rare Nuva UT from Spherus Magna on the island in the south east!

    Wishing to avoid a repeat of the last game, the Knife’s Edge zips forward and dismasts the Heros in one fell swoop! In the Background the Fujigawa heads for the island that the Knife’s Edge had been guarding.

    The rest of my fleet comes about, with the Longshanks taking the Heros under tow while the Principe dismasts the Knife’s Edge! Lurking in the background is the submerged Mercury……

    Surging to the surface the Mercury goes 3 for 3 against the Principe, crippling the gunship!

    At the western island the Fujigawa finds Turtles!

    Amazed to still be floating the Principe and Longshanks dock at home, unloading gold and seeking shelter from the guns of the Mercury.

    Finding the Frond of Fisaga on the same island as the Nuva, the Bon Marin sped north and made land at an eastern island, finding the Nightmare’s Knot from Fiends of the Blood Islands! Risking a nearby storm and the wrath of the Mercury the Ranger sets out to intercept the Bon Marin which still has a hold full of gold!

    The Mercury sails west instead, keeping an eye on the Principe and guarding the Turtles.

    This allowed the Ranger to ram the Bon Marin derelict and take the Nightmare’s Knot from her!

    A turn later and things have gone disastrously for JW! I rolled a 5 with the Knot, giving one of my ships an extra action! On top of that Castro succeeded with his SAT roll on the Principe, now partially repaired. The Extra action went to the Longshanks, moving twice to sail around the far side of my HI and make land at the eastern island and explore it. The Ranger captured the Bon Marin while the Principe dismasts the Mercury with two shoot actions!

    My next turn saw the Ranger lose the Frond and place it on the center island, where the Principe could potentially pick it up. The Bon Marin has been towed to the eastern island allowing the Ranger to load the treasures that the Longshanks couldn’t. The aforementioned Longshanks sails for home.

    The Baroness travels close to a storm to get some scraps left on the western island while the Fujigawa makes land at the center island and loads the last remaining coin there.

    Back at the eastern island the Ranger takes the Bon Marin under tow once again.

    In the west, the Principe has succeeded with both the Frond of Fisaga and Castro, allowing her to zip across the map, sink the Knife’s Edge and Baroness and make land at the western island.

    Doom sets upon the Principe as a storm engulfs her!

    Miraculously the Principe only looses two masts and once again with aid from Castro is able to escape! This is one of the very few times I have seen a ship successfully escape a storm.

    The Principe returned home on my next turn along with the Ranger and captured Bon Marin. Across the map JW’s Fujigawa and Turtles all return home and the game is ended!

    Gold is counted up with my fleet emerging victorious in a crushing 46 to 27 victory! I was quite fortunate once again with treasure distribution and a few timely die rolls as well as the capture of the Bon Marin, which was carrying 10 gold when the Ranger dismasted her.

    #20382
    Jared Nicholes
    Participant

    Man, I wish I had someone to play this game with, it gets boring playing by myself.

    Thanks for the game report!

Viewing 8 posts - 151 through 158 (of 158 total)
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