Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › What do you consider the biggest missing thematic element in Pirates CSG? › Reply To: What do you consider the biggest missing thematic element in Pirates CSG?
I like the idea of wind and resources as well. I’ve often enjoyed adding more depth to the game that you see in rule sets like Economy edition.
Wind in my opinion is one of the few mechanics that could have easily been implemented to the game and would not have required large rule reworking. I imagine they could have made a small emblem with numbers on it to act as the wind gauge and still fit it in one pack. I believe the easiest way to implement wind would be to copy the rules for icebergs. Roll a die every round. The wind is then going in the direction according to the die rolls.
Yes that would be somewhat annoying as rolling for icebergs is but it would be a simple and straightforward way to determine wind direction. The rules for wind is another conversation. I will say that wind could be game breaking( like not being able to return to your home island due to wind) but would offer an interesting new power for the cursed to control and change a lot of strategies for both war and gold collection.
I think resources are beyond the scope of pirates when it was in print and just too much for a game to be contained within one pack. However, the depth it adds is an excelled house rule which I often use.