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Interesting remake. I assume the Bombardier cannon is 3S, since I don’t see it listed with the other cannons? I think this is a much improved version of the Draconum, almost too good. Her cargo I think holds her back from being exceptional, which I think is good, otherwise no one would use the original.

Yes, I forgot to list the Bombardier cannon but I plan to keep them at 3S for all my custom Bombardiers.  I felt like Mission’s power could grow and he could use some of his “kingdom” wealth to improve one of his ships.

Yes, this is the exact same Captain Mission/Mysion.  I guess I have just made it even more confusing by following in Wizkids’ footsteps and giving a recurring character yet another alternate name.  XD  But I thought it was fitting based on his prior versions, and since in F&S his portrait is rather not piratey, he now prefers a fancy name to his old moniker.  XD  Based on his very impressive Wizkids flavor text that I like a lot, I felt it was time for him to “graduate” to being one of the top Pirate named crew in terms of cost and ability power.  (obviously his MI and RotF versions are quite good, but I wanted more of an admiral/lord type crew idea)  Hopefully he’s not too tailor-made for 10 masters; I might restrict the WH ability to only his linked ships. Thanks for commenting on my customs, it’s fun to keep a dialogue going. I think the next month or two of releases will be worth talking about as well. XD

Skipping the Vikings to get to the Mercenaries. Given how much stuff there is to “release” from this set, and given some potential life changes this year, I plan to only accelerate the pace at which I release the expensive and powerful/interesting stuff, so as to get that stuff out as soon as possible. The chaos will keep coming. XD

Type: Ship
Faction Affiliation: Mercenary
Rarity: U
Point Value: 23
Number of Masts: 4
Cargo Space: 3
Base Move: L
Cannons: 2S-3L-3L-2S
Ability: Mercenary. Each time this ship hits an enemy ship, replace masts with fire masts instead of eliminating them. Each time this ship hits an enemy ship with a 6, replace 2 masts with fire masts instead of eliminating a mast.
Link: Harrion

Flavor text: The ultimate pyro displays that the Starfire sets off on a near-nightly basis has some in the Philippines calling for her captain’s arrest.

Type: Crew
Faction Affiliation: Mercenary
Rarity: C
Point Value: 7
Ability: Captain. Reroll. [Once per turn, you can reroll any die roll you make for this ship; you must use the second die roll result.] Grapple Shot Specialist. [Once per turn when this ship is given a shoot action, one of her cannons can shoot a grapple shot. Declare which cannon will shoot the grapple shot before rolling the d6. If it hits, do not eliminate a mast; instead this ship can initiate a boarding party against the target.]
Link: Starfire

Flavor text: Known as a high-flying adventurer in the South Pacific, Harrion’s legend grows with each passing month. He is both a warmonger for hire and a scholarly gentleman. His favorite occupation involves using grappling techniques to surprise enemies with the quickness of his physical attacks. When not in command of his fiery flagship the Starfire, he can often be found ambushing would-be friends from Stormguard Fortress.

Type: Fort
Faction Affiliation: Mercenary
Rarity: C
Gold Cost: 4
Cannons: 2S-2S-2L-2L
Ability: This fort ignores the first hit she takes each turn as long as she has all of her flags. Harrion can use his abilities in this fort. This fort is immune to storm terrain.

Flavor text: A well constructed and well armed fortress, Harrion’s personal hideaway has all the amenities that lifelong international criminals could want at their disposal.

In a “regular” Pirates set Harrion is the type of character that would be Rare or Uncommon, but in Epic Seas, he is relegated to Common due to the sheer number of powerful and influential figures “ahead” of him. In general I like the idea of Harrion grappling opponents with Stormguard’s cannons; the fort could have a boarding base of her remaining flags and as usual either a crew would be eliminated or gold taken. That requires more house ruling than I’d like to bother putting into ability text form, but I hope it’s a simple enough concept.

LOTS more cool stuff coming! 😀

Historical Custom of the Day #372

Jacob Nagle
8 points?
Ability: If this ship returns a captured derelict to your home island, you may eliminate that ship and all her cargo from the game to place 5 gold on your home island. This crew can use his abilities on American ships.
Link: HMS Sirius, HMS Hector

Definitely looking for feedback on this one. Trying to come up with an ability for the “prize master” position, especially since I didn’t find much evidence of his other exploits. (could add/substitute basic stuff like Musketeer or Marine given the soldier description, but I think there will be enough named crew like that…) I think I’m getting into a can of worms, but I don’t want the capture to be fully redeemable for gold (ex: an 18 point ship turns into 18 gold) even if it gets fully repaired, and I don’t want to give +1 gold automatically for every mast eliminated since it doesn’t really reflect what he did…. A very experimental crew that I can always just nerf into a basic Marine or Helmsman/Musketeer/etc.

You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas