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I mean both in a way. How did Wizkids actually print the ships and stamp them.
How did Wizkids decide on points and ship stats and in general come up with the ships.
We talk a lot about how these ships don’t seem to be play tested (Woelf seems to have confirmed that for some circumstances) but if that is the case then how did they determine what strategies were “good” for a pack.
How about just the “simple” question of what thoughts/concept went behind the development of the ships and crew?
It is a big and semi complicated question but I would like to pear into the mind of Wizkids some and understand how they perceived the game and the pieces they produced. It’s a tall order to ask and try to answer but it’s something I would love to know more about and potential help answer the age old questions of why some certain aspects of the game seem poorly priced or poorly designed and then others be nearly game breaking.