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Captain, EA, and doctor or something along the like. Not crew protection, as that’d be too good, but a third ability could distinguish him somewhat.

Why do you still think Crew Protect is so much better than Doctor?  They accomplish the same thing, and I don’t think there are many loopholes that make Crew Protect better.  Neither protects against capture or removal from the game, and Doctor has the added benefit of being able to use it in the niche situation with the recruiters.

@Ben, So leave him as-is for now then? Or go with Xerecs’s idea about him?

Almost anything is better than Captain + EA and nothing else, simply because it’s pretty much OP by default.  Any faction that gets a crew like that, automatically has their best crew or one of their best crew ever in a lot of instances.  Either ability mentioned above would increase the cost to 12, which would deter most usage in small games and make him somewhat prohibitively expensive/impractical in some large gunship setups.  The “choose which mast” would increase it to 10.  If you want to take the flavor text to another level, make the EA contingent on having his sister aboard the same ship.

Another reason that he feels unnecessary is because he’s a direct clone of de Alva from F&S.  With the amount of custom abilities and existing ability combos out there (Captain + AA for example) that Wizkids didn’t make, having a clone just feels kinda boring. (I’m sure I have some too, but I just think it’s best to limit making things that Wizkids already did, especially in the case of OP stuff)

@JW: Sorry if this was cleared up anywhere else, but with Repeating Guns, do you HAVE to shoot each cannon again?  I still think the drawback outweighs the effectiveness and I’d be inclined to hedge my bets with that ability, perhaps only shooting with a ship’s very accurate cannons on the second go-round even if I had plenty still in range.

I think Vega would be fine at 5.  Reverse Captain is worse than Captain and really only worth 2 points.

Grand Diamond
Type: Ship
Faction Affiliation: Jade Rebellion
Rarity: R
Point Value: 24
Number of Masts: 6
Cargo Space: 5
Base Move: L
Cannons: 4S-4S-3S-3S-4S-4S
Ability: Junk. Secret Hold. Two hits from the same shoot action are required to eliminate one of this ship’s masts.
Link: Hainesh Deng

Flavor text: Diamonds are embedded at the base of this ship’s masts, and new diamonds are used to decorate the ornate stern as they become available through funds from the ship’s trading voyages.

Hainesh Deng
Type: Crew
Faction Affiliation: Jade Rebellion
Rarity: U
Point Value: 5
Ability: Captain. UT Hoard. [Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.]
Link: Grand Diamond

Flavor text: Deng is a brutal commander whose vile habits have been kept in check by his superiors. Time will tell if his evil habits ever lead to a “crime of passion”.

Huzzah! I have reached HCustom #365, which means this is the one year anniversary of me posting a historical custom every single day!! 😀

Historical Custom of the Day #365

HMS Reliance
Type: Ship
Faction Affiliation: English
Rarity: C
Point Value: 8
Number of Masts: 2
Cargo Space: 4
Base Move: S+S
Cannons: 5S-5S
Ability: This ship’s combined cost of crew may exceed this ship’s point limit.
Link: Henry Waterhouse, Matthew Flinders, George Bass, John Hunter, Bennelong

Not sure if all of those crew will be made in time….

You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas