I’ll consider making the Aguas a little faster, but not every ship needs to be really good. mediocrity isn’t necessarily a bad thing. I could potentially give her the gold stealing ability (the one you described, I don’t know its short-hand) but I’m not sure what that would do to her point cost.
Exactly. The ship is alright, and decent enough to consider usage. She’s a little expensive compared to other 3 masters for less points and the same cargo, which is why I think you could add another ability and keep the cost the same. Maybe not Hoard (at least not without increasing the cost to 15-16), but Filching Gold could be added without increasing the cost. Alternatively, some other stealing type augmentation like Secret Hold, increasing the bonus to +2 to boarding rolls, etc. I like the unique cannon arrangement.
Point Value: 1
Ability: You may reveal this equipment to double the ranges of this ship’s cannons for this turn. Then remove Extra Powder from the game.
Point Value: 8
Ability: Extended Range. This ship cannot carry gold/resources.
So much cargo is required to provide large amounts of extra firepower that ships cannot afford to carry anything other than huge stores of gunpowder.
Toying around with these somewhat obvious equipment ideas. I like both, but Powder Kegs may be OP on 10 masters for example. I may try to make it scale in cost to the ship’s mast/cannon count. (perhaps 2 points per mast) I’d rather not do “this ship’s cannons can shoot twice this turn”, since that implies an excellent gun crew more than what they’re actually putting in the cannons.
Historical Custom of the Day #361
Ability: Helmsman. Explorer. Once per turn this ship may look at one face down cargo on any island within L of her.
Link: HMS Investigator, HMS Reliance, Norfolk, George Bass, Bungaree
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas