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Glad Disk Launcher is 3, since Musketeers are really only worth 2 points anyway. (though if ALL crew were costed correctly in the game with helmsman still at 2, Musketeer could probably be 1 in that scenario)
I like Spike Shot, but what is the idea behind stopping the enemy ship? Big spear lodged in the rigging?
Catapults on seagoing ships seems like a very unwieldy concept. They’re very large and the projectiles would travel more slowly than cannonballs. The potential height seems like it could easily interfere with the ship’s rigging. I think I’d prefer to see it as a 4L+L or 5L+L cannon (the latter with a 2 point cost), but that’s probably not realistic either. I just find a somewhat strange integration that could be better as a land-only equipment. I like the repairing part though.
If Ballista are 3L cannons, why would you use the ship’s existing cannon ranges for them? Also, similar to the catapult, that’s a serious investment of “infrastructure” and extra weaponry that would take both logistics and space on the ship, so I really don’t think it shouldn’t take up cargo space. Assuming they would be put on the upper deck (not an enclosed gun deck, which seems impossible without giving up some regular cannons), it would provide space constraints regardless of what else was up there.
Those slugs sound nasty. It’s quite powerful too, and the repeating nature of the effect makes it more valuable than Exploding Shot in my opinion. Big drawback, but I wouldn’t mind seeing this at 4 to start.
“Spherus Manga” – anime Bionicle? 😉
I love equipment in general. It really makes the game more realistic, and I think Wizkids could have implemented it much earlier and done more varieties. (though what they DID do with it in F&S is one of the saving graces for that set in my opinion)
Escape
Faction Affiliation: American
Rarity: C
Type: Ship
Point Value: 14
Number of Masts: 3
Cargo Space: 4
Base Move: S+L
Cannons: 2S-3S-2S
Ability: Schooner. Chain Shot. Once per action you may double the range of one of this ship’s cannons.
Link: Jaskin Daniels
Flavor text: This aptly named schooner is the personal vessel of Jaskin Daniels, who uses it to carry out profitable raids on Caribbean ports. In the rare case where pure speed is not enough to flee the scene, a well-placed chain shot from afar can ensure a safe getaway.
Jaskin Daniels
Faction Affiliation: American
Rarity: U
Type: Crew
Point Value: 7
Ability: Captain. HI Raider. [This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.] This ship gets +1 to her d6 rolls if within S of a Pirate fort. Pirate crew can use their abilities on this ship. This ship cannot shoot at Pirate game pieces.
Link: Escape
Flavor text: A daring adventurer always looking for a new ship to call home, Jaskin Daniels is not part of the US Navy anymore. He has forged his own path, and fallen in with pirates on the Spanish Main. It remains to be seen if this association will result in the United States branding him a criminal, or if they will allow his behavior in the name of occasional profits from his heists. If Alexander Sharpton can find him, he plans to personally decapitate Daniels.
Historical Custom of the Day #347
Luis Brión
Mercenary
Crew
8 points
Ability: Ex-Patriot. Hostile: Spain. Captain. Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.] This ship gets +1 cargo spaces. This crew takes up no cargo space. This ship gets +1 to her d6 rolls against the Spanish.
Link: Dardo
I’ve gotten through a large percentage of the historical pirate list from the 17th and 18th centuries, so I’m slowly getting into more gray area in regards to factions of the “pirates” from later eras. This individual is an example of complicated factional relations. Seems to have French parents, but parents are from Belgium; he was born in Curacao, schooled in the Netherlands AND United States, somewhat anti-British, but then acquired a ship and sailed from London, then fighting against Spain for Venezuela. O_O Whew! So, Ex-Patriot Mercenary seems like the best way to go, with the hostility preventing any weirdness with Spain. This is also the first Mercenary game piece from my historical custom set.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas