Reply To: Questions About Game Rules & The Pirate Code

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#21852
Woelf
Moderator

Runes of Death:

This treasure takes up one cargo space. At the beginning of each turn, eliminate one crew from this ship. If there are no crew, eliminate a mast instead. Once all the ship’s crew and masts have been eliminated, eliminate Runes of Death. Runes of Death cannot be unloaded, but it can be transferred to another ship this ship touches.

Does it take effect at the beginning of every player’s turn? I would assume so because it doesn’t specify “each of your turns”.

Play it as written (every players’ turn), although if you’re in a game with more than two players, you might want to house rule that apply only once on opposing player turns, so it can’t potentially cripple your ship before you have any chance to do anything about it.

Links

Multiple different crew may be linked to a single ship at once, but each crew can link with only one other crew or ship at a time unless an ability specifically allows additional links to be created.

[for the “three musketeers earlier question] “The links apply in both directions, so two of them would link to each other giving a single +1, and the third would be left out. Essentially, all three could fit into a ship with only two spaces available.”

How does it work if there are 3 different crew that all link to the same ship? Does that ship get +3 cargo spaces with all 3 assigned? If so, doesn’t that contradict the second sentence of the above Pirate Code entry?

If the links are from each crew directly to the ship, they can all be used for a combined +3.   It’s only more limited when the links are crew-to-crew.

Think of it as the difference between someone finding some extra space for themselves in some corner of the ship, versus people sharing a bunk.   There could be lots of little corners on the ship, but there’s only so much physical space in a single bunk.