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Double helpings on Thanksgiving!
Iron Fist
Mercenary
Points: 15
Masts: 3
Cargo: 3
Cannons: 2L-3S-3S
Movement: S+S
Ability: Mercenary. Submarine. This ship gets +1 to her cannon rolls against any ship.
Flavor: Most of Nemo’s captains prefer to ram a ship from under the water. The captain of the Iron fist however, is a former Nameless, and does not care for ‘fighting without fighting’. He has gone out of his way to get the best cannons he can afford and install them on his submersible.
Skrall’s Hand
Mercenary
Points: 15
Masts: 4
Cargo: 4
Movement: L
Ability: This ship gets +1 to her cannon rolls against any ship. This ship cannot be pinned.
Link: Skrall, Tuma, Stronius, Branar
Flavor: Outcast from the Ionic homeland, the Skrall built a small armada, and took to the Seas. Now the Skrall’s Hand is all that remains of these proud warriors. Though small in number, their fighting prowess is unmatched, and their services as guns for hire is in great demand.
Cryoshell
Mercenary
Points: 17
Masts: 3
Cargo: 3
Cannons: 3S-4L-3S
Movement: S+S
Ability: Mercenary. Give this ship a shoot action. A sound wave S wide 3L long leaves the ship in one direction. Eliminate a mast from every ship in the path of the wave, and then eliminate a mast from this ship. This ability cannot be used on consecutive turns.
Flavor: The crew of the Cryoshell has somehow found a way to turn music into a weapon. Their methods are imperfect however and often result in severe damage to their ship.
Monks revenge
Mercenary
Points: 11
Masts: 2
Cargo: 3
Cannons: 4S-4S
Movement: S+L
Ability: Mercenary. This ship gets +1 to its boarding rolls. Jade Rebellion crew may use their abilities on this ship.
Flavor: Crewed entirely by Shaolin monks, the aptly named Monks Revenge scours the seas for their lost sacred texts.