Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › Questions About Game Rules & The Pirate Code › Reply To: Questions About Game Rules & The Pirate Code
If Calim hits with grapple shot, I assume a successful boarding party would eliminate a mast?
Grapple Shot: If it hits, do not eliminate a mast; instead this ship can initiate a boarding party against the target.
Calim: If this sea monster succeeds at a boarding party, it also eliminates a mast.
-Initially I thought the “do not eliminate” would take precedence per the Code, but in this case it’s not the hit that would cause the ability conflict. I suppose there’s probably no ability conflict, since it’s hit>boarding>boarding result (eliminate a mast and whatever option the loser chooses).
Is rolling for the Fear keyword mandatory?
Does repairing a towed derelict automatically break the tow? Ex: start towing a derelict, it repairs with a shipwright, then quickly becomes derelict again – must it be re-towed even if neither ship moved since before the repair happened?
-As a general note, I also find it interesting that the towing rules don’t seem to say anything about the ship needing to stay derelict to continue towing. The Code alludes to it, but I might as well ask: if repairing doesn’t break a tow, can a non-derelict get towed if the tow was never dropped?
Island Paradise MI: You can assign a crew worth 3 or fewer points from your collection to a ship in your fleet.
Does the new crew have to be placed face up? (similar to the Castaway UT)
-I assume the other elements would mostly follow the Code entry for Castaway, except for the nationality part.
Is this the correct order of operations when finding Kharmic Idol on the same wild island with other face up UT’s such as Native Lore? (from RtSS)
-Reveal both UT’s, then Kharmic Idol immediately eliminates both because its effect says “when revealed”, which I believe overrides the usual “precedence rule” of the active player choosing the order in which they’re applied. (If two or more abilities at the same “level” conflict and no other priority is indicated in their text or this document, the controller of the game pieces may choose which ability takes precedence.)
(per the Explore Action order of operations on page 62 of the Code)
6) Reveal all unique treasures (unless they can be loaded facedown).
7) Load all revealed unique treasures face up.
8) Apply the effects of all revealed unique treasures.
-Although if another “when revealed” UT (such as Volcano) is present on the island with Kharmic Idol, the controlling player should be able to choose the order in which they’re applied, so they might choose to trigger a non-Idol UT to have its effect matter before Idol wipes it out.
-There are also weird wording discrepancies in something like Pandora’s Box: it says “when revealed… put aboard this ship”. In which case the UT’s could be assigned to the ship before step 7 (load), which in theory could be a workaround to certain negative UT’s that take effect when loaded (I know this probably isn’t an exploitable loophole).
If Kharmic Idol eliminates the Ammunition UT, does the equipment stay on the ship?
Ammunition: When revealed, this player chooses a piece of equipment with “shot” in the name from outside the game and assigns it to this ship; this equipment does not take up cargo space.
Is the Natives UT always eliminated by Kharmic Idol/Pirata Codex?
Natives: The ship that reveals Natives may not be given actions for a number of rounds equal to number of crew on her when Natives is revealed. Leave Natives face down on its island.
-I would think so, unless the first part is equivalent to the “when revealed” wording of the Idol. If the latter, the player could choose to apply Natives first, in which case it would be face down by the time Idol went active (potentially with the idea of hoping another player would encounter it later in the game).
Will Trees remove fire masts and replace them with the regular (repaired) masts?
Trees: Trees may remain face-down on its island if the ship that explores that island has all of its masts. When Trees is revealed, fully repair this ship, and then remove Trees from the game.
-I think it should, since it says “fully repair”
Eye of Insanity UT: Does the “copier” crew need to be able to use its ability in the first place?
EoI: At the beginning of each of your turns, choose a target crew on this ship. Then choose a Cursed crew in play. The target can use the Cursed crew’s ability that turn instead of its own. You may make a different choice each turn.
For example, can a Captain crew on a derelict (no way to move+shoot) still use the EoI to copy a Cursed crew?
On a related note…
“If the target Cursed crew has multiple abilities only one can be copied at a time.”
What about the original crew being used through the Eye? If they have multiple abilities, can they retain the use of all but one of their abilities?
Altar of the Loa UT: If giving opponent move actions and moving a flotilla of theirs into range of my ship, can I choose not to shoot at my ship with their flotilla? Or must I because it’s all or nothing with the actions?
“you may choose to give actions to his or her ships or choose that he or she gets no actions at all”
Ex: Do I have to give all of their ships actions (that can be given any), none of them actions, or can I mix and match?
MI #12: 5-6: When this ship explores this island, replace one treasure coin with a unique treasure from your collection.
Can you replace a coin that is already on the ship rather than on the island?
Can you eliminate and nullify multiple of the same UT at once (ex: brought in via Pandora’s Box) with a single copy of Jailhouse Dog? (ex: if multiple players bring in Kharmic Idol) (possibly due to the No-Stacking Rule)
Can you stack the regular equipment with the LE versions? (is the sentence about eliminating after using enough for it to be a different trigger?)
-Might not matter if LE is used first….
Is the Knights of Malta Banner worth gold if it’s on a ship at the end of a multiplayer game? (where gold on ships counts toward victory)
“If loaded by a Barbary Corsair ship, Knights of Malta Banner is worth 5 gold when unloaded at your home island. If loaded by another nation’s ship, it is worth 1 gold for every mast that ship eliminates while Knights of Malta Banner is aboard.”
-The key point being that it only says “when unloaded” for the 5 gold part, not for the mast elimination section.
-If yes, I would assume that also applies to Barbary Banner on a Corsair ship in the same situation.
MI #7: 5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.
1. Does one 5-6 roll only last for one explore of the island? Or does it last for the whole game?
