Reply To: Questions About Game Rules & The Pirate Code

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#19819
Ben
Keymaster

Filching Gold is worded as a”once per turn”, could it be used like any of the other once per turn abilities like a canceller or a spying ability?

Yes, you can use it outside of your own turn if some other player moves their ship into contact with yours.     (You cannot keep reusing it if the ships are already in contact, because it says “touches” rather than “is touching” or “while touching”.)

Does Filching Gold only work right when the ships touch?  Or can it be used later in the same action that resulted in them touching?

Ex: If you could use it after someone steals a coin via boarding, to simply take the coin right back.

 

Is a derelict lost in fog (with no shipwright) still considered a unit in play for the endgame tiebreaker?  Technically it could be given an explore (or maybe shoot) action, but since it’s lost forever, it will not ever be able to be given one of the four primary actions.  (except in certain strange situations perhaps, such as the game ending with a derelict in a smokebank)

 

For the terrain that activates when a ship “moves over” it (such as sargasso sea), does that wording include ship parts that can be “over” terrain without physically touching it?  (such as galley oars, switchblades, etc.)

 

If a ship that normally cannot be pinned is rammed by a Sea Monster (which would normally pin it), and then the ability (such as Galley) that grants the “cannot be pinned” is later cancelled, is that ship then considered pinned while the cancellation is active, or does cancelling never cause a pin?