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Revisiting a concept from before I started posting Farthest Shore, the Leviathan. Version 4 of the keyword to go along with the rough template I made a while ago:
Leviathan
A game piece with this keyword is a Sea Creature.
Leviathans have 7 segments (six claws, one head); however Leviathans may not always have cannons assigned to all their segments. Only segments with cannons shown can shoot.
At the beginning of your turn decide if a Leviathan is submerged or on the surface. If submerged, a leviathan can move, but cannot shoot normally or be shot at. A submerged Leviathan may ram another ship, the rammed ship becomes pinned instead, and it may board. If on the surface a Leviathan may move and be given shoot actions as normal, it may ram another ship, the rammed ship becomes pinned instead, and it may board.
A Leviathan may target submerged ships with a shoot action, regardless of its own submerged status. A leviathan’s segments cannot be eliminated unless the cannon roll is a 6.
When a Leviathan is given a shoot action,you may choose whether that action is a normal shoot action or a lightning attack (it cannot perform both with a single action). A lightning attack allows a Leviathan to attack any one target (regardless of its submerged status and including submerged ships) with a 2L range and rank of 2, measured from the cannon on the leviathan’s head. If the attack hits, eliminate up to two masts from the target ship, as well as any other ship in the line of fire with the attack.
After a Leviathan resolves a move action, as a free action it may repair any one missing segment.
To go along with this keyword we have one of 6 planned Leviathans:
Ebira
Points: 30
Segments: 7
Cannons: 3S-3S-2L-3S-3S
Cargo: 0
Movement: S+S
Ability: Leviathan.
