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Suppose I have a set of Native Canoes in my fleet. At the start of the game, the canoes are placed at a wild island. The Canoes cannot explore on their first action, per their keyword. If I get a ship with the S-Explore ability out to that island on my first turn and mark it explored, can the Canoes be given a move action to re-dock at the island and explore it as a free action?
They can’t explore on the first turn, period. It doesn’t matter if the action would be free or not.
Separately, can a Bombardier’s flame strike cannon be given a cannon bonus?
They can’t use equipment, but can apply abilities that affect the roll, like +1 to cannons or a reroll.
The Stump & others
Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.The Code leads me to believe that this ability can only be applied at the beginning of the game, during set-up. I take it that the point reduction would not function if this crew was transferred to another ship later in a game? Also, you couldn’t start the game with this crew on a home island, then load them later for the point reduction?
Is the point reduction continuous, or is it a one-time effect that applies only to the crew on the ship at the start of the game? As in, if other crew are transferred to the ship with this ability, would those crew also have their point costs reduced?
The original intent for the ability was that it could count against the build limit, but players figured out almost immediately how to break the game with that, so it was changed via an official ruling.
It only counts toward the build limit of a ship, and the effect is continuous/always active as long as the point-reducer crew remains on board. Crew that board the ship later will gain the bonus while they’re on the ship, but crew that leave don’t retain the reduction. If the reducer is eliminated or cancelled everyone else on the ship immediately reverts to their full values.
The reduction doesn’t apply to the reducer itself, so you need a minimum of three other crew before the reductions will be enough to make it worth having. They’re not particularly useful in general, unless you have a ship with a lot of cargo space and a high (but not quite high enough for the crew you want) point value.