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#18544
Xerecs
Moderator

We’ve seen the regular line up of every faction in the Farthest Shore, all of the new Generic crew, equipment, Unique Treasures, Islands, and Super Rares. All that’s left is the handful of SE and LE ships and crew! We have three SE ships today!

 

Crawler
Ionic
Points: 12
Masts: 3
Cannons: 2S-3L-2S
Cargo: 4
Movement: S+S
Ability: Turbine. Oarsman.

Flavor: The first Turbine constructed by the Ionics, the Crawler was so named because she “crawled” across the surface of the waves, as opposed to sailing over them.

 

K’Raw
Ionic
Points: 15
Masts: 3
Cannons: 4S-4L-4S
Cargo: 3
Movement: L
Ability: Turbine. This ship gets +1 to her cannon rolls for every enemy ship within S. This ship cannot be shot at by ships within S of her.

Flavor: Delivered to the Ionics as a hulk from the Nexus Alliance, the K’raw served as the baseline blueprint for the Crawler and every other Turbine ship the Ionics have built.

 

Kra-ka
Ionic
Points: 19
Masts: 3
Cannons: 3L-3L-3L
Cargo: 6
Movement: L
Ability: Turbine. At the beginning of your turn choose an ability of any Ionic ship in play. This ship has that ability until the beginning of your next turn. You may make a different choice each turn.

Flavor: With a deeper draft than most ships of her type, the Kra-ka has an unusually large cargo hold.