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Some big pieces there! As we might expect from the SR’s for a big set. ?
For Nexus Knight, I personally would replace “so long as” with “if”.
Just wait for the rest of the LE section…… 😀 Noted, revising.
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Three more SE ships today, the last Sea Dragons of the set!
Fury
Mercenary
Points: 20
Masts: 4
Cannons: 2L-2S-3S-4S
Cargo: 0
Movement: D
Ability: Sea Dragon. Mercenary. You may give this sea dragon a shoot action to make one 3L breath attack against a target ship (it may make no other attacks). If it hits, the target’s controller replaces one of her masts with a fire mast, per the fire mast rules.
Flavor: This beast prefers to “hunt” at night, when its scales help it blend into the darkness and makes it nearly invisible.
Tatsu, Kǒngjù zhī Lóng
Jade Rebellion
Points: 23
Masts: 4
Cannons: 2S-3L-3L-4S
Cargo: 0
Movement: D
Ability: Sea Dragon. Once at the beginning of each of your turns for every enemy ship within L, roll a d6. On a 3-4 the target ships base move is reduced to S until the beginning of your next turn. On a 5-6 none of the target’s crew or ship abilities may be used until the beginning of your next turn.
Flavor: An old story told among members of the Jade Rebellion spoke of a great sea dragon that lived in “the farthest shore”. With more activity than ever in the Nexus Archipelago, this beast has awoken from its slumber to fly once again.
Rahkol
Ionic
Points: 20?
Masts: 4
Cannons: 3S-3L-3L-3S
Cargo: 0
Movement: D
Ability: Sea Dragon. You may use up to 3 versions of Rhakol at once.
Flavor: Rhakol command the same respect and fear that Takea do. However, Rhakol are far more aggressive and tend to attack in swarms.