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I understand the first answer below makes the second situation nearly impossible, but it could still happen via an MI that allows for a coin to be replaced with a UT, providing the possibility of additional Runes of Thor for CCJ every turn. (hence my follow up question)
I’m not quite sure how having additional Runes of Thor would change the scenario? They would each give you one additional guaranteed success with CCJ’s roll on a future turn, but Nemo’s Plans still wouldn’t be able to retain any of them.
In the example I was thinking about, it seems Trees would be face up on the enemy derelict if it was loaded when CCJ was active. However, perhaps it would trigger as “revealed” as soon as CCJ’s effect wears off, repairing the derelict on an enemy turn and preventing CCJ from cancelling it continuously?
Trees would have to be loaded face up and then would trigger as soon a CCJ wore off, if the ship could be repaired. If the ship didn’t have anything to repair, it would remain on board until it did, or until the ship docked at an island which would activate the other part of its ability.
Makes sense for the second whirlpool; I was thinking of a strange niche situation where there are 2 pairs of whirlpools each within “surround distance” so the kraken+ship combo could keep bouncing between them.
If two whirlpools were placed close enough to do that, technically the kraken could keep bouncing back and forth, but at some point it’s going to run out of segments. Outside of some weird suicide fleet situation, that’s just going to be a waste of everyone’s time.
Can a kraken that has no segments (still in play via Eternal) move away from the home island with no segments and surround an enemy ship?
What happens if an Eternal sea creature with no segments is moved away from the home island (perhaps by an L-mover) before it can repair? Does it just “sink” again?
Eternal only allows it to exist with no segments while at its home island, so if it leaves for any reason while it has none, it immediately sinks and returns back home.
This is just me being stubborn on the “can’t ignore iceberg terrain” weirdness, but I couldn’t help but notice: HMS Hermes is the one ship in Ocean’s Edge with the ability of “This ship ignores terrain when she is given a move action (islands are not terrain).” (just confirmed on the card as well, not just the Master Spreadsheet) Icebergs were present in OE, which came out after FN. However, the ability text changed back to not excluding icebergs from the “ignore” criteria. This also appears to be the case on other post-FN ships, such as Argo, USS Mercury, and Honu Iki.
Both versions of that ability should still be treated the same. I don’t know why the iceberg part was left out on some of them, but more than likely it was from copying & pasting the text from different previous versions.
I think I’m just turning into more of a “rules/abilities as written” type of player over time.
“Rules as written” should usually take priority over rules as (assumed) intended, but that only goes so far when so many different contradictions and variations have show up over the years.
Thanks for the answers! I think that was probably my longest-ever Rules question post O_O
You’re welcome! I guess that’s what I get for not being able to visit the site for several days! 😀