Reply To: Custom Ships (post your custom game pieces here!)

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG Custom Ships (post your custom game pieces here!) Reply To: Custom Ships (post your custom game pieces here!)

#18040
Xerecs
Moderator

It sounds like the Nexus Tower is mandatory to build?  Ex: Once you have at least 30 gold on your HI, you would have to build it at the next opportunity after docking.

I can’t quite tell if it’s supposed to get around the regular fort rules where a ship has to be docked there to build it.  Does the ship in question have to stay at the island on the following turn, or can it leave and the fort is still built at the end of your next turn anyway?

I copy/ pasted the ability from the Master Spreadsheet for the unreleased Puerto Blanco(did we discuss how this would work in a game in the unreleased podcast?); I don’t think it should be mandatory to build this fort.

I think it does, but I’m not too sure. I think it could go something like this: Dock your ship at an island, utilize the ability of the Fort, end of turn. Your next turn begins, the fort is placed on the island, the docked ship is given an action. I wouldn’t mind if Woelf could weigh in on this one, since this was technically a WK ability.

——————————-

A new cycle begins, with the last English crew in the Farthest Shore!

 

Commodore Joseph Crowne
English
Points: 4
Ability: Shipwright. Once per turn, this ship may shoot a double shot at one target within S of her. Declare which cannon will shoot the double shot. Standard rules for double shot apply.

Flavor: Commodore Crowne rose through the ranks from a common sailor. Though he is now tasked with command and tactics, he has not forgotten the skills that propelled him up from a simple gunner.

 

Peter Noble
English
Points: 8
Ability: Privateer. If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry. Crew placed on this ship do not take up cargo space.

Flavor: Peter Noble cares more for the treasures he can store in his ship than the men that man it. So far, his despicable ways have not reaped severe consequences, but it is only a matter of time before someone calls him out.

 

Gordon Read
English
Points: 4
Ability: Once per turn, you may eliminate one of this ship’s crew to give her an extra action.

Flavor: Gordon Read is a talented chef, who at one point cooked for the crown. However, his ill temper and open disgust for those who do not appreciate good food have landed him in the kitchens of the worst ships in the navy.

 

Privateer: This piece may use its abilities on any ship, but it gains the Loyal: X keyword for its flag faction.