<span style=”caret-color: #000000; color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; -webkit-text-size-adjust: 100%; background-color: #fbfbfb;”>Why does the Oceania have that first line of ability text? Per the Air Dragoon keyword, they can be assigned to the ship at the beginning of the game without needing any special parameter, unless I’m missing something somewhere?</span>
Need to update the dragoon keyword. The intention of dragoons is that at the beginning of the game, the crew token takes up 3 cargo space. However, upon revealing the crew and launching the dragoon tokens, each token takes up cargo space and cannot land/take off on ships per the airship keyword unless stated.
The keyword for the Oceania was intended to make it a dragoon tender where dragoons may land and launch from the ship for means of transport.
<p style=”border: 0px; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; caret-color: #000000; color: #000000; -webkit-text-size-adjust: 100%;”>Fiji has a good ability, but I’m not sure how I feel about the ship. She’s small enough to the point that her ability might not be all that useful (like the Coral from RV), but on the other hand she has good cargo space and a low point cost. Playtesting I think is needed for this one.</p>
Will look into this one. Fiji could very easily pick up a different ‘merchant’ keyword if the docking immunity isn’t very significant.
I’ll look into adjusting the prices for everything else. I used the UDC calculator with some slight biases to make the ships more competitive. Look for another round of corrections soon.