Okay then! modifications coming for the Treachery. I’ll probably re-word the ability to work multiple times in a game. For multi-player scenarios, I think just going right to left (counter-clockwise) would be fine.
I can modify the DG to bring down her point cost, but I think I’ll keep the rest of her as-is. I don’t want to make a ‘too perfect’ eternal ship. 😀
The shadow thief takes inspiration from a book of a similar name, wherein there’s a character who can control other people by stealing their shadow. I couldn’t think of a better way to explain that in flavor text, and my original idea for the flavor revolved around stealing a soul.