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Why is Jasper Greene so expensive? I don’t think that version of the copy ability is worth that much, since the only things you’ll be copying are by and large generic abilities like musketeer, firepot specialist or helmsman.

I think Greene is fascinating, and probably worth the points. I think he’ll be copying stuff like SAT and Parley, and being able to switch each turn makes him worth the points in my opinion.

Give this ship a move action, but do not move her. Roll a d6; on a 4-6 fully repair every friendly ship within S of this ship.

As with many other abilities, I think this needs a cap. You could have 10 masters with 1 mast each on either side and then repair them fully and save 18 total turns of repair work, which breaks the game and exploits 10 masters even more. An extreme example, but quite possible. I think repairing one mast on all friendly ships within L would be cooler and less OP.

Deikov Chansky
Faction Affiliation: Pirate
Rarity: U
Type: Crew
Point Value: 10
Ability: Captain. Marine. HI Raider. This crew can use its abilities on Mercenary ships.

Flavor text: Deikov has been in league with Draxon and Timarkos, but forges onward as a true pirate. His only weakness lies in his failure to play all roles capably at the same time. He is growing frustrated with his crew, who he sees as incredibly incompetent compared to himself.

Historical Custom of the Day #257

Thomas Phillips
Thomas Phillips
7 points
Ability: Cannoneer. World Hater. This crew can use his abilities in forts.
Link: HMS Portsmouth

You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas