Reply To: Custom Ships (post your custom game pieces here!)

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#18014
Xerecs
Moderator

We conclude this cycle with the last Mercenary crew of the set!

 

Warlord Rundark, the Barbarian
Mercenary
Points: 9
Ability: Ex-Patriot. Loyal: Mercenary. Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. When this ship is sunk, instead of eliminating her from the game, place her S away from her Home Island, or docked at the closest friendly fort without any of her masts.

Flavor: TBD

 

Eret Erickson
Mercenary
Points: 5
Ability: Ex-Patriot. Explorer. One of this ship’s treasures is worth +1 gold when unloaded at your home island. If this crew is eliminated, place it on your home island.

Flavor: TBD

 

Ruffian
Mercenary
Points: 7
Ability: Ex-Patriot. Fear. Marine.

Flavor: TBD