Reply To: Custom Ships (post your custom game pieces here!)

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#17866
Xerecs
Moderator

We move to a new cycle and begin with the English! We’ve seen all of their regular ships, now onto their crew and fort!

 

Port Montressor
Points: 4
Flags: 4
Cannons: 3S-3S-3L-3L
Ability: Once per turn, each friendly ship docked at this fort may transfer cargo to another friendly ship at this fort, as a free action.

Flavor: Situated on a vital trade route to the Farthest Shore, Port Montressor began as a simple trading outpost, but has become the foremost naval base for the royal navy for operations in the Farthest Shore.

 

Dr. Charles Kilroy
English
Points: 4
Ability: Crew of any nationality may use their abilities on this ship. Crew placed on this ship do not take up any cargo space.

Flavor: When Thunder needs a question answered, he comes to Charles Kilroy. Dr. Kilroy knows more about treasure hunting than most, and has connections and sources across the globe.

 

Gail Storm
English
Points: 7
Ability: Once per turn, this ship may initiate a boarding party from within S away from an enemy ship without ramming. The boarded ship may not use any boarding bonuses. This ship gets plus one to her cannon rolls against any ship of a different nationality.

Flavor: Gail ran away from home, pretended to be a man and wound up in the Navy. Her deception was perfect until she was uncovered by Thunder. Instead of turning her in, Thunder made her one of his most trusted friends and officers on his ship.