The Restarting Pirates CSG Project

The Restarting Pirates CSG Project

Ever since I joined the Pirates CSG online community in 2011 and learned that the game was out of print, I had wondered what it would take to bring it back to life. I remember reading the iconic “how did they do it” and petition threads at Miniature Trading around then.

All the New Ship and Sea Creature types for my Relaunch of Pirates Constructible Strategy Game

All the New Ship and Sea Creature types for my Relaunch of Pirates Constructible Strategy Game (through November 2025)

WHY Restart Pirates CSG?

You might wonder “WHY should the game be brought back?” To restore it to its glory. To bring new game pieces to life that pay homage to the incredible history of the Age of Sail. To chase an “impossible dream”. To fulfill a life dream and start an entrepreneurial venture with terrible odds of success. To dream big because I wasn’t meant to live an average and boring life. To dare to go against the status quo and do something that probably no one else would be willing to do. To top off my obsession with the game with a project so large and difficult that it even eclipses my insane playing history of thousands of hours of gameplay and ludicrous campaign games the likes of which had never been seen before. To evoke feelings of intense nostalgia and joy in the core audience of fans. To admit that a board game from the past deserves new life instead of just making a similar copycat game that doesn’t need to exist. To bring new sets into existence that myself and others can use in games. To be a pirate!

The Beginnings of an Epic Journey

In 2015 I began getting more serious about my passion for the game. That year was the birth of Pirates with Ben, though in Weebly form as a free website. I also contacted a lawyer who was supposed to be pro bono (according to a website) who hung up when I inquired about doing legal research – possibly the first of many failures and setbacks.

In 2021, the Restarting Pirates Project actually began. I formed a “supergroup” of fans who I thought could help me bring the game back. A small portion of those did help in a substantial way, especially in those early years (2021-2023) when I was too busy to work on the relaunch very much. Pirates of the Golden Seas was created in spreadsheet form, as a standalone set to reintroduce the game to the world. Many edits to the original rules were made and playtested along with the new game pieces.

Making It Happen

In 2024 I began working on my Pirates Relaunch full-time, sometimes almost exclusively in some parts of the year. At this point my whole life was about Pirates CSG. The first 5 months of 2024 were a slog of 3D print troubleshooting, decal cutting issues, getting my website ready for ecommerce, and learning Adobe Illustrator to complete the artwork and files for the Golden Seas set. On June 1st I launched The Store at Pirates with Ben. June 7th was the first public sharing of my newsletter, The Pirate Press. On June 8th I made the biggest announcement of my Pirates CSG “career” – that the game was coming back, with a new set to be released in limited quantity later that summer. After many dozens of hours printing and decaling, I finally finished making the first 10 homemade copies of Golden Seas just barely in time for the release date of August 10th (8/10/2024). These initial 10 copies sold out in just about one hour, proving to me that there was demand for the relaunch.

From there I knew I needed a better production method, as 3D printing and decaling was far too tedious and time consuming. The goal was to achieve “medium-scale” production, which in reality turns out to be still quite small scale in the grand scheme of things. This would be sheet printing on styrene, with laser cutting to cut out the cards and shapes from those sheets. Thus began one of the most frustrating parts of the project. The nightmare of finding an adequate supplier lasted for months. Laser cutting didn’t fare much better, as the laser cutters I have access to are somewhat older community machines that sometimes needed significant maintenance/repairs/etc. Various testing occurred with mixed results. Inkscape files had to be reworked many times to accommodate the different requirements of different print companies. After about 3 months, I finally had some misprinted (bad front-back alignment) styrene in hand. Laser cutting it was a disaster – sheets too big, and the laser beam or ink quality caused a nasty browned ink tacky particle issue that ruined the artwork on the cards somewhat and made them unsellable in my opinion. I figured it was the specific UV ink used so I pivoted to companies that had water-based latex ink printers. However, I later discovered that it was likely more of an issue with the laser beam itself, as a different laser was able to cut UV printed styrene without having the same issue with browning and tackiness.

The print company issues extended into 2025 – the one great supplier I had doubled their price at one point because of how hard it was for them to print on styrene. Many others were tried to no avail, usually having issues getting adequate front-back alignment (the project requires printing precision, which is often unnecessary in many signage/large format jobs). Eventually the search got desperate as I began contacting print companies in Los Angeles, having already contacted all the 191+ print companies I could find in Vegas without a good long-term solution. Better suppliers were eventually found locally and the laser cutter worked well for most of 2025, so around June 2025 I finally had reliable inventory of most of my core products. That realm of the project (sheet printing + laser cutting) started in August 2024, so getting all of that right (including many aspects of files and communication/etc not discussed here) took about 10 months.

Many other issues came up over the long journey to consistently bring the game to market. Website issues, store issues, file glitches, and business difficulties all cost me many hours that I wish I could have spent on developing new products. Below you can see an image gallery of the project, showing the journey of Restarting Pirates CSG.

A Pirates’ Life

I am essentially “everything” for this project, and have been working very hard on a huge variety of tasks since late 2023. For example, these are some of the “hats” I wear for the relaunch of Pirates: business owner, game piece designer, artist/graphic designer, playtester, videographer, photographer, website manager, product developer, product manager, blogger, copywriter, marketer, salesman, logistics/fulfillment, procurement, production manager, quality control+assurance, social media manager, accountant, publisher, etc.

The current iteration of the business is the Buccaneer’s Booty Box subscription model, where a few dozen dedicated pirates have signed up to keep the game in print. A Mega Pack a Month should be a sustainable product model going forward, allowing new releases to continue as the game stays in print. I am very grateful to both my collaborators who helped me early in the project and to my subscribers whose treasure contributions are fueling the game’s present and future.

To victory at sea!

Ben

 

Franklin’s Lost Expedition – New Pirates CSG Mega Pack for the subscription box

Franklin’s Lost Expedition Mega Pack

Based on subscriber feedback, the Mega Pack for December 2025 is based on Franklin’s lost expedition to the Canadian Arctic! Subscribe by 11:59pm PST on December 15th to guarantee your copy!

The release features 4 ships, 7 crew, and 1 Unique Treasure. (the first treasure of my Pirates Relaunch!)  As with most of my Mega Packs, it comes on 12 cards of laser cut styrene. As of this post on December 14th, the job is still with the print company and then I still have to cut all the cards.

Here are some of the new game pieces!

HMS Erebus from Franklin's Lost Expedition

HMS Erebus (decaled prototype copy)

HMS Erebus
Nationality: English
Point Cost: 11
Masts: 3
Cargo: 2
Base Move: S+S
Cannons: 4S-3L-4S
Link: Sir John Franklin, James Fitzjames, Graham Gore, Henry Le Vesconte, James Clark Ross
Ability: Bomb Vessel. If an iceberg touches this ship, also eliminate one crew from this ship.

New keyword – Bomb Vessel: Ramming cannot eliminate this ship’s masts. This ship has an additional rank-4 mortar cannon assigned to each of its first two masts. These mortars can only shoot once per turn each, and can only hit targets more than L away but not more than L+L away. These shots are not blocked by other ships, and get +1 to their rolls when targeting a fort. If a mortar shot hits, replace a mast on the enemy ship with a fire mast instead of eliminating it; if the mortar roll is a 1, replace that mast on this ship with a fire mast. The following cannot be applied to these mortar shots: specialists, grape shot, chain shot, smokepot shot, other abilities that improve cannon accuracy.

Flavor Text: She was built as a Hecla-class bomb vessel, with 10 cannons and 2 mortars. The Ross expedition made her a veteran of Antarctic exploration. Time will tell how she fares against the ice floes that guard the long-sought Northwest Passage.

Francis CrozierFrancis Crozier
Nationality: English
Point Cost: 4
Link: HMS Terror, HMS Briton, HMS Doterel, HMS Fury, HMS Hecla, HMS Stag, HMS Cove, William Parry, James Clark Ross
Ability: Captain. Once per turn when this ship makes or causes a die roll involving terrain, you may increase or decrease the result by 1.

Flavor text: An Irish officer born in 1796, Captain Crozier met the last surviving Bounty mutineers as a teenager. Now a veteran of Royal Navy service, he looks to guide his sailors through new waters (and ice). He is no stranger to the cold, having explored Antarctica with James Clark Ross.

HMS Terror

HMS Terror (decaled prototype copy)

HMS Terror
Nationality: English
Point Cost: 11
Masts: 3
Cargo: 2
Base Move: L
Cannons: 4S-4S-4S
Link: Francis Crozier, Graham Gore, John Sheridan, George Back, William McPherson Rice
Ability: Bomb Vessel. This ship gets +1 to her cannon rolls against American ships and forts.

Flavor Text: Launched in 1813, this Vesuvius-class bomb vessel has seen action against the Americans, bombarding Fort McHenry and Fort Peter. She traveled to the Antarctic under Captain Crozier and now he looks to take her into unknown territory in the Canadian arctic.

James FitzjamesJames Fitzjames
Nationality: English
Point Cost: 7
Link: HMS Erebus, HMS Pyramus, HMS St Vincent, HMS Madagascar, HMS Winchester, HMS Ganges, HMS Cornwallis, HMS Clio, George Sartorius, George Hodgson
Ability: Captain. Cannoneer. Once per game you may prevent the elimination of one of this ship’s crew. This ship can load crew and equipment from your home island or a wild island if she’s within S of it.

Flavor text: Partially unknown birth origins have not stopped this man from living well as an accomplished mariner. Having participated in the Euphrates Expedition, the Egyptian–Ottoman War, and the Anglo-Chinese War, he is courageous and experienced enough to serve under John Franklin as captain of HMS Erebus.

 

Why this release has War of 1812 stuff: FLEMP (Franklin’s Lost Expedition Mega Pack) too crew-heavy with only 2 core ships, and can’t even fit them all on Erebus/Terror at once. Also want to cover a balanced amount of named crew, rather than a huge amount from only one event/etc. Plus, HMS Terror was active during the War of 1812. I felt more strongly about including the 1812 stuff that was cut from the June release than about including even more crew from Franklin’s expedition.

The crew involved have such rich stories and backgrounds, it was hard to keep some of the flavor text limited. It’s also rather striking to have actual pictures (daguerreotypes) of men involved in the expedition, especially knowing that it was one of the last times anyone would see them alive.

The Challenges of Restarting Pirates

The Challenges of Restarting Pirates

Edit: The best way to support the game staying in print is to subscribe to my Buccaneer’s Booty Box!

After about 2 years of working on my Pirates CSG relaunch full-time (since January 2024), unfortunately the time has come to reduce it to a part-time effort due to a large number of factors. I outline these below, as well as my overall thoughts on the project.

Master List of problems and issues with the Restarting Pirates project

Big 3:

  1. Not profitable/lucrative enough to do full-time (by far the biggest reason). Only financially in the green for ~3-4 out of the 19 months since the Store opened on June 1st 2024. Since the project started, I’m somewhere in the range of negative $15,000 net (as of July 2025).
    -It is not going to take me where I want to go financially. It has essentially turned into a very low-paying job, with one of my best months only being about $9.33/hr (and most far less than that). Based on my income this year, I’m below the poverty line.
    -Bad economic timing – tons of people I’ve messaged don’t have any money to spend on this right now.
  2. Legal risk. Talking to Wizkids has been a dead end so far, and rights to the game would likely cost far more than what the community could come up with. The chance of getting shut down tomorrow via C&D makes planning for my future very difficult, and makes long-term business planning impossible and arguably pointless.
  3. Health risks with inevitable burnt styrene fume inhalation. Many mitigations in place but can’t completely avoid. (mitigations: enclosure for the laser cutter, exhaust system, fan in laser room, respirator worn during sheet cleaning and card extraction, all product stored in sealed bags inside weatherproof container)

Other reasons:
-Too many single points of failure. If the laser cutters don’t work, or go down for an extended period of time, I might not be able to make inventory. If the printing companies raise their prices, I can’t stay profitable unless I also raise mine and somehow sell at least as many units. If the printing companies can’t get adequate front-back alignment, I don’t feel I can charge full price (and thus would have to sell far more units if decreasing the price due to quality issues). If Wizkids sends a C&D, I don’t have many good options to counter that.

-Too much time spent on production, order fulfillment, and lead generation/marketing (sometimes 30+ hours/week on those alone). Little time left over for the creative aspect that fuels new releases. But new releases are necessary to keep the sales coming in. Lately it’s starting to feel like a production manager and marketer job more than a passionate life dream being fulfilled. Can feel like the “starving artist” trope but with barely enough time for the art. Losing touch with the actual game and the joys it brings. (and there is no money to delegate/hire)

-Tiny market with limited spending power. In theory there might be enough people interested in Pirates to sustain a full-time income. However, there is always turnover in the community – I’ve been surprised by how many community veterans have been silent or not bought anything since I opened my store. People have a myriad of reasons not to buy, so the conversion rate of “interested” to customers is always lower than what it might look to be on the surface. There are a number of things people have to accept about a Pirates relaunch nowadays – higher prices per game piece (mass manufacturing and economies of scale not realistic), “unofficial”, different production method, etc. But it seems to me there will always be hardliners that will accept nothing other than what the game started as – cheap, mass produced, all original crew art, collectible with packs at major retailers, etc.

-Tired of trying to recapture the magic. Essentially (re)building someone else’s product instead of my own idea. Hard to escape the shadow of Wizkids given their mass production+retail scale. For me it’s an obsession and something I have contact with every day, for most it’s just memories and nostalgia. Without a huge marketing budget, most people who have heard of the game or knew it will never know I did a ton of things to bring it back. Hard for one person to shift public perception from “oh I remember that” to “Ben’s making the game now!” – it’s like an endless loop of chasing ghosts.

-Impossible to compete on price with the existing glut of product still on the market. Can’t sell the game at the $2/ship sale price that RV and OE packs are still going for. Might even be impossible at the mass manufacturing level due to inflation/tariffs/etc.

-In the grand scope of life, Pirates being out of print was arguably not a real problem. It was a personal problem for me (in my opinion) that I solved by making it again. But I’m probably one of the only people in the world who saw the game’s status (OOP) as a “problem” to be solved.

-Based on Alex Hormozi’s $100M Offers book, this is: a declining market without pain, without adequate purchasing power, that generally isn’t growing. A nightmare scenario that is arguably a terrible business model and idea. Based on MJ DeMarco’s CENTS framework, the business violates most of that business framework: Control – none due to IP situation. Entry – somewhat hard to make, or at least make the game right and well, consistently. Need – no need for it, as discussed above (especially with original version still cheap). Time – can’t get away from the business. If I stop creating new releases, laser cutting and marketing, revenue dries up quick. Scale – can’t really scale laser cutting. Dies might not be much better, especially given their higher cost. Can’t delegate/hire in order to scale when I don’t even have enough owner’s comp to pay myself most months.

-Solopreneur overwhelm (minor reason). This was inevitable from the start, especially as a first-time business owner. I am trying to bring back a board game that had an entire team of professionals working on it for full-time incomes. For most of this project I’ve been the only person doing pretty much everything. It’s been a wonderful learning experience. A non-comprehensive list of roles or “job titles”: business owner, game piece designer, artist/graphic designer, playtester, videographer, photographer, website manager, product developer, product manager, blogger, copywriter, marketer, salesman, logistics/fulfillment, procurement, production manager, quality control+assurance, social media manager, accountant, publisher, etc.

-Starting to feel like “been there, done that”. Technically an endless amount of game pieces that can be created, but you get trapped in a content treadmill of having to keep creating new releases. Which comes with deadline pressures and some fatigue. (very minor reason)

-To anyone saying “keep up the good work”, I appreciate your feedback but the fact of the matter is that there needs to be more money involved to justify continuing at a full-time rate. It took a full-time effort to get to this point with my store open and various core printed styrene products available, and it would take the same to continue the project the way I’ve been doing it thus far. So unless you have a bunch of friends/etc that can start buying product now or some hefty (and recurring) donations ready, the atta-boys aren’t going to cut it. Money was required to start the game back in the 2000’s, money was required to keep making the game, and money is certainly required to bring the game back.

 

Still a major life dream (partially) accomplished:
I’m happy that I solved 2 out of the 3 major things I set out to do with this project:

  1. Learn how to make the game (production, artwork files, sheet printing, etc.)
  2. Bring the game back (regardless of scale)
  3. Make a living off it (mostly unsolved due to reasons above)

Related post: 10 step journey to making Pirates

 

Other thoughts on the project

-Already used up most of my “dry powder” with mass reachouts to the community in early July – I finally sent out a blast to an old email list compiled from many years ago to today. Plus various emails to customers and individual reachouts to almost everyone in the Facebook group and many in the Discord server.

-Also already did lots of my “Restarting Pirates bucket list” with various private communications, inquiries, etc. Along with “hail mary’s” like sending PotC packs to Johnny Depp, Jerry Bruckheimer and Gore Verbinski.

-I almost always knew that someone (with immense passion) needed to be working full-time on Pirates to make true progress. When I was trying to do it part-time in various chunks of 2018-2023, it was very difficult to make substantial progress due to the sheer volume of work required (and the lack of momentum whenever you miss days/weeks at a time).  I’m not sure if Wizkids had anyone other than Mike Mulvihill working on Pirates full-time past Spanish Main, but they had a full team of professionals getting paid adequately whether the product succeeded or not. In order to figure out if a Pirates restart could truly work, somebody had to go all-in to figure out production costs, method of making everything (from concept to finished models in customer hands, including the entire artwork, files and testing processes), and seeing if there was enough demand. That person was probably always going to be me. I underestimated the difficulties of production a bit, but the lack of demand is a bigger issue (especially now that I have almost everything figured out on the supply side).  If I can’t even make a measly living (~$2500/month owner’s comp) from selling to the community – in theory the most interested and passionate potential customers I can find – how would this even work?  It’s nice when people say they like how products look, but people need to pay me to justify doing this full-time.  The people that say “this looks awesome!” need to buy more often, but from what I’m seeing and what they’ve told me, a lot of them are broke (which is fair, but this product can’t be free). I’ve invested over 3000+ hours into this Restarting Pirates project since January 2024, for way less than poverty wages. My savings can run out too, so that can’t continue forever.

-No I’m not interested in making a game “similar but not the same” like Pirates CSG. My vision has always been to bring back PCSG. I don’t think we need another (new) pirate board game on the market right now. I’d rather revive what I consider a timeless classic and fulfill that dream… not skirt around the legal risk and pretend I’m making something original when I really just want PCSG to be back. For me it has to be the same thing or bust.

 

Why it’s probably difficult even for Wizkids to restart the game
There are a number of problems: (many of which I’m probably not aware of)
-New product would still have to compete with existing stock of RV, OE, etc. With most or all costs of everything higher than they were in the 2000’s, it would probably not be feasible to make packs/boxes/tins at the same price point.
-Tariffs
-“Shadow recession”. Wages have not kept pace with inflation – cost of living crisis makes the reintroduction of an entertainment product more risky.
-The team is completely different, so a lot of the expertise and direct knowledge has moved on. I don’t believe there are any employees still there who worked on Pirates.
-Royalties owed to some of the original designers/etc – eats into margins that would likely be thin due to other reasons above.

 

Problems with Dies:

  1. Cost – not just the die(s), but equipment to use them
  2. No modularity compared to laser cutting – locked into X specific ship types
  3. Financial death sentence if they don’t work or if they break/wear out quickly – probably can’t really “edit” them after production, the opposite of laser vector files.
  4. Time, effort, and money spent learning a new production method.
  5. Would have to retool print files based on how many cards a die could cut at once, and potentially other things like the spacing gap between cards.
  6. Might not be faster than laser cutting, especially if you include all the time spent learning, designing and testing dies.

Overall dies are best for mass manufacturing, and I just haven’t seen the demand that would justify the investment.

 

Why I’m not going to lower prices: (assuming COGS and manufacturing methods stay the same)
-Effectively a punishment for people who already bought, who are my biggest fans/most loyal customers/etc.
-Would need to get far more customers than I currently have (not guaranteed). Ex: If I cut prices in half, I would have to get more than twice as many customers to make the same amount of money due to the increased time spent laser cutting and packaging/shipping/etc.
-Requires more laser cutting, packaging, and order fulfillment because now I would have to sell more units to make the same meager amount of money (basically more time required for the physical labor, leaving even less for creativity/new releases/business development/etc).
-It would set new expectations of lower prices that would not hold up to inflation over time.
-You also have to consider that I’ve never even done a “legal premium” in my pricing – arguably there should be an extra fee on every product to offset the legal risk I’m taking on by doing all this, but higher prices would just be even less demand I imagine.
-If anything, one of the only ways to make this work would be to raise prices.
-And like one of the comments on this video….
“I’d rather have less stress from less customers and make more money per job.”

 

Issues with collectible releases:
-Hand-making and hand-collation of packs is time consuming and annoying. More labor than non-collectible. (handmade packs are not scalable)
-Seas of Japan has had some pretty big lulls in sales, so demand for that product may already be waning.
-Creating a release large enough to justify a collectible distribution is hard, and takes time I can’t afford to waste if it doesn’t sell. Ideally a full set numbered to 80-100+. Golden Seas was a mammoth effort for a half-set worth of game pieces. I would probably need $20K+ up front to justify even thinking about a full set, let alone trying to figure out a collectible distribution model for it.
-In this facebook poll, “less collectible” was the most-voted option among factors that would make people want to buy a relaunch of the game. (I’ve pretty much nailed all 3 of the most-voted responses in that poll with my major product releases….)

 

A lot of these thoughts and issues have been festering for months now. The combination of the RoA and War of 1812 Mega Packs along with the rerelease of USS America and mass reachouts did help revenue in June and July, but I can barely break even overall even in the best months so far. There have been weeks where I work 50 hours to make about 50 bucks. I had to use about $12K of savings just to take the time required to do the ramp-up period in early 2024 where I figured out all of the 3D printing, decal cutting, Store opening, product pages, and more. One of the reasons I moved to Vegas was to knock my living expenses as low as possible so I could increase my “runway” with which to make this work. But with only about 3/19 months solvent (3/24 if including the ramp-up period when the store wasn’t ready), it is not something I can continually dedicate my life to.

Lucky Yeh International and the original Pirates dies

Back in 2022, an eBay listing was sold and eventually ended up with a Pirates CSG collector. From that listing, it became known that Lucky Yeh International (also known as the Lucky Group and Lucky Worldwide) was one of the primary suppliers Wizkids used during the original production runs of Pirates CSG.

Chinese company envelope with samples and assembly instructions

In this case, the Michael in question was probably Angotti, but could also have been Mike Selinker or Mike Mulvihill

I have reached out to Lucky Yeh multiple times through many different channels, to no avail.
-March 2022: Sent messages through their website, another site, and 4 of their email addresses (some couldn’t be delivered to). Tried calling them but my phone couldn’t dial the Hong Kong/etc number.
-August 2023: Mailed physical letter to their Hong Kong location with questions about the dies (letter is at the bottom of this post). It just so happens that the first person I taught how to play Pirates is from Malaysia and knows Cantonese, so he verified the Chinese translation of the letter as well (it was also sent in English).
-November 2024: Sent inquiry through tradeeasy
-December 2024/January 2025: Messaged Lucky employees on LinkedIn (no responses so far)
-November 2024 – January 2025: In contact with them through Alibaba, to no avail. Representative was not able to connect me with anyone in the Hong Kong office, and couldn’t confirm any information about the dies and pictures shown in this post.

I have a feeling that either nobody there can ever say anything about the dies (even just their cost to produce and what happened to them), and/or there may be no employees still working there that worked on the project as late as 2008.

Credit to Matt for all of the pictures.

Here are the previous discussions about this in the Pirates community: Initial Discord postsFull posts with reveal

Here is the letter I sent them in the mail back in 2023:

Greetings,

I am interested in the work that Lucky Yeh International did for Wizkids on the Pirates Constructible Strategy Game (CSG) around 2004 and likely afterwards until possibly around 2008 when the game went out of print. I have included an example of a card from the game. It was also known as Pirates of the Spanish Main and Pirates of the Cursed Seas.

I would appreciate any answers to a few questions:
1. Does your company still have any of the equipment used to make the game? (such as dies used to press/punch the styrene cards)
2. If you still have any of the equipment, are you able to sell it? If so, how much would each item cost?
3. Do you have financial information about the production costs that you are able to share?
4. How exactly were the cards for the game made? (including the artwork, coloring, number of cards per sheet, and how the artwork was applied to the styrene cards.)
5. Was your company the primary and/or sole producer of the game during its entire production run from 2004-2008? If not, do you know what other companies were involved in the production process?

Thank you!
Ben

Pirates: Seas of Japan! Release coming January 2025!

Pirates: Seas of Japan!

Release coming January 2025!

12/23/2024

Atakemaru - Japanese atakebune ship from Pirates: Seas of Japan

Get ready to travel to an exotic new locale and brave new waters with the latest Pirates CSG release!

Coming in January 2025, Seas of Japan is a mixed-set mini-release featuring no less than FOUR brand-new ship/creature types!

It features 11 total game pieces – four core ships, three crew, one equipment, and three sea creatures. The sea creatures (at a minimum) will likely be a collectible element of the release. Much of the release is still in progress, including the distribution model – the collectibility aspect may depend on how I can make the product. It is more likely to be collectible if I can make it on styrene sheets with full cards.

The entire mini-release is rather exotic – probably the most exciting part is that ALL the ship/creature types are new designs! There is a lot of novelty with it, compared to something like the Golden Seas set. It is a “mixed set” release, with game pieces from both of my huge custom sets: Age of Sail and Epic Seas. This means it will have both historical game pieces, and fantasy elements.

It is more focused on gold than combat, unlike my recent releases (HMS Victory and the Cursed Mega Pack). It’s a bit gimmicky, but that’s in contrast to products like Golden Seas.

The pictured ship is the flagship of the set – one of two Japanese atakebune!

Atakemaru
Nationality: Japan
Point Cost: 12
Flags: 3
Cargo: 4
Base Move: L
Cannons: 4S-5L-5L
Link: Kuki Yoshitaka, Mukai Tadakatsu
Ability: Atakebune. Two hits are required to eliminate one of this ship’s flags.

Atakebune keyword: A ship with this keyword printed on its deckplate card has removable flags that are treated exactly the same as masts on a normal ship (they can be replaced by fire masts).
This ship may be given move actions when it has no flags; its printed base move becomes S. When given a move action, this ship can rotate on her bow (the front of the ship) OR stern (the rear of the ship) in any direction as an additional, final movement segment (she cannot rotate on both bow and stern in the same move action). This ship cannot pin or be pinned.
This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship wins a boarding party, she may steal one treasure from the enemy ship (winner’s choice), and eliminate one crew (loser’s choice).
This ship cannot be assigned treasure except for treasure taken via boarding party.
Crew assigned to this ship do not count towards the ship’s point limit.
If this ship has no crew, she cannot be given move actions.

Flavor Text: Mukai Tadakatsu wanted a new atakebune modeled after the six legendary Tekkōsen of Oda Nobunaga’s navy. With Yoshitaka in command of the war fleet, the Tokugawa Shogunate aim to strike fear in anyone opposing their rule.

Lots of Good News! Pirates with Ben Blog #72

Lots of Good News! Pirates with Ben Blog #72

Question of the Day: What is your biggest obstacle to making your custom game pieces come to life?

Pirates of the Golden Seas details: https://pirateswithben.com/pirates-of-the-golden-seas-announcement/
Deal of the Day: https://pirateswithben.com/product/uss-america/
PwB Store: https://pirateswithben.com/store/
New home for Scan Project: https://bit.ly/PCSGScanProject
PSMList: https://psmlist.com/public/
Discord invite (most Fleet Challenges have been happening there): https://discord.com/invite/qeY7e3Q
Digital variant update: https://store.steampowered.com/news/app/1947990/view/4165344601320151229
First game of Dice Tower West: https://pirateswithben.com/dice-tower-west-2024-5×40-wizkids-pirates-game/
Ship of the Day details: https://psmlist.com/public/ship/DJC207
Picture of the Day is from this week’s battle report: https://pirateswithben.com/uss-america-ship-debut-plus-golden-seas-pieces-and-more/
Patreon: https://www.patreon.com/piratescsg

#BringItBack #BringBackTheGame #BringBackPirates

Picture of the Day:

Lighthouse of Alexandria at night

Introducing: Pirates of the Golden Seas!

Introducing: Pirates of the Golden Seas!

6/8/2024

Pirates of the Golden Seas art

Are you tired of the game being out of print? Have you waited years for our beloved pirate game to come back? Get ready to hoist the colors!

The first set to be commercially available since 2008 will soon be for sale!

Pirates of the Golden Seas is a half-size custom set that has been in development since 2021. After years of progress, hundreds of hours of work, hundreds of failed 3D prints, thousands of painstaking meticulous file edits, playtesting and more, the set is finally ready to sail. Disclaimer: This set is not associated or affiliated with Wizkids.

The initial print run is only 10 copies of the set due to the slow and labor-intensive production method, but I will be exploring additional production method options this year.

Each set is planned to be sold as a factory set (non-collectible). This is due to the difficulty of making random packs out of ships that only have 1 card each (the deckplate/stats card). However, it can bring relief to fans of the game who dislike the collectible pack sales strategy and proponents of one-time purchases and the living card game model.

The set contains 48 game pieces: 28 ships, 4 forts, and 16 named crew.  There are 4 factions, including one new faction. The set will also be packaged with some other goodies, including a new alternate ruleset initially developed for use with the set. I generated the crew artwork with Adobe Firefly, which is the most ethical artwork generator I could find. From Adobe: “The current Firefly generative AI models were trained on a dataset of licensed content, such as Adobe Stock, and public domain content where copyright has expired.”

The set will cost somewhere north of $200 USD, given the enormous amount of hours and labor that have gone into making the set a reality. Tens of thousands of dollars have been foregone in potential wages and opportunity costs to develop and produce the set. Sales of the initial production run will be limited to 1 per customer.

I extend a massive thank you and appreciation to my main collaborators: Gigi, Chops, Xerecs and Vulkan. They each played a direct role in the set’s completion. Gigi designed the artwork for more than half the ships and also made the new ship designs. Chops made the initial designs for most of the new faction’s game pieces. Xerecs was a reliable partner for playtesting and rule/ability changes. Vulkan’s advice shortened the production process by many hours. I also have to thank the other gracious members of the community who helped me in some form or another: Woelf, DoubleAAsauce, TilorFire27, Arshellan and Gladius.

The set currently does not have a release date, but the set will be released in summer 2024. To stay in-the-know about Golden Seas, subscribe to The Pirate Press email newsletter for game piece previews!

Let’s have a look at the first game piece preview from Pirates of the Golden Seas!

012-HMS Devastator (Pirates of the Golden Seas)

HMS Devastator
Nationality: English
Collector’s Number: 012
Point Cost: 22
Masts: 5
Cargo: 4
Base Move: L
Cannons: 2L-3L-3L-3L-2L
Link: Captain Armstrong
Ability: This ship’s cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. If this ship hits an enemy ship on a 5-6, also eliminate one cargo from that ship.

Flavor Text: Reinvigorating England’s presence in the North Sea is the Devastator. Capable of a heavy broadside unmatched by most navies, she sails forth proudly from Devon with freshly minted cannons.

The latest English flagship is an absolute powerhouse. This is the most expensive ship in the set. I wanted this set to have a classic feel, almost like a different take on the original Spanish Main set. A grand English warship to start off the game piece previews, which will continue up until the set is released.

 

Pirates of the Golden Seas is the largest project I’ve undertaken in my 13+ years of obsession with the game, bigger than Command the Oceans (the 3 month long full time campaign game I played in 2017) and anything else I’ve done. It has also been by far the hardest, with dozens of 3D printing setbacks, redoing a lot of the artwork files multiple times, and learning new software, hardware, and processes to produce the set.

I have avoided much of the previews and hype I usually share because I wanted to make sure it was possible before making a formal announcement. Many Pirates CSG projects have been started and abandoned over the years, including some of my own projects. I did not want an undertaking of this size to end up as false hope or a failed venture.

Getting this project off the ground was a huge workload. Every ship is 3D printed, with the longest prints taking over 5 hours to print just a handful of ships. In addition, every single ship has to be decaled by hand – for 10 sets, that means individually decaling 320 ships/forts, 480 cards, and 160 crew chips. As mentioned, in the near future additional production methods will be explored to hopefully drive down the time and money costs of making a set. Other distribution methods than a factory set may also be pursued.

There are some compromises I’ve had to make during production – sometimes the curved bow areas need glue to keep the decals from peeling, and pennants are generally a nightmare due to how small they are and the tolerances of getting them to fit onto mainmast slots (any potential future set I make will likely have the later mast designs to avoid pennants). However, there are also some advantages to the production method. PLA (polylactic acid, the filament type I used with the 3D printers) is less brittle than styrene, making the parts much harder to snap. In the main Pirates CSG survey, breakability of the parts was one of the chief complaints about the game, so this should be a major improvement. In addition, the artwork really pops from the glossy vinyl decals, with lamination doing a great job of protecting the ink.

 

See you on the Golden Seas matey!

 

#BringItBack #BringBackTheGame #BringBackPirates

Pirates CSG Podcast #56: Former Wizkids Art Director Shane Hartley!

Pirates CSG Podcast #56: Former Wizkids Art Director Shane Hartley!

You can listen to the audio via Anchor!

You can also listen on Archive.org.

Thane Hartless, aka Shane Hartley, former Wizkids Art Director and graphic designer

Shane’s in-game crew, Thane Hartless from Mysterious Islands (#302, a Limited Edition Mercenary reroller)

Very excited to have Shane Hartley on the podcast! He was the Art Director and one of the graphic designers for Wizkids Pirates CSG throughout the production run, one of the core members of the team. He also made it into the game – you probably already knew him as Thane Hartless from Mysterious Islands!

His website: http://shanehartley.com/portfolio/items/pirates-of-the-spanish-main-csg/

Thane Hartless: https://psmlist.com/public/crew/MI302

Factory prototype cards acquired by Matt P: https://cdn.discordapp.com/attachments/468973063778730024/1077065658250039388/644D2BEE-B2EE-42E5-A524-EE094057D008.jpg
https://cdn.discordapp.com/attachments/468973063778730024/1077065659013410917/670DB04C-1E67-478D-9435-98B03050E563.jpg

Wizards of the Coast patent in question: https://patents.google.com/patent/US7201374B2/en

Shuffling the Deck version we mentioned: https://wizkids.com/pirates-of-the-spanish-main/

Mysterious Islands artwork: https://www.previewsworld.com/SiteImage/MainImage/STK315536
MI SE box: https://thumbs.worthpoint.com/zoom/images1/1/0320/22/pirates-csg-mysterious-islands_1_738e5372e7c0d70e7c26f05d86c64481.jpg

Questions thread: https://pirateswithben.com/forums/topic/submit-your-questions-for-graphic-art-and-packaging-designer-shane-hartley/

Disney Lorcana, the latest game he worked on: https://www.disneylorcana.com/en-US

Past podcasts: http://shoutengine.com/PiratesCSGPodcast/

Thanks for listening!

 

Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

Feel free to rate and review the podcast on iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060

Pirates packs on eBay: https://ebay.us/S14uSE This site contains affiliate links for which I may be compensated.

Sign the Petition!  https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

Join the Forum at Pirates with Ben!  https://pirateswithben.com/forums/forum/pirates-csg/

 

The following should eventually be updated from Anchor so they will be available when they get the podcast. 

iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060

Overcast: https://overcast.fm/itunes1258016060/pirates-csg-podcast

Google Play Music: https://play.google.com/music/m/Imxc6vplvkqlmagcvkxvi2er2wu?t=Pirates_CSG_Podcast

Blubrry: https://www.blubrry.com/piratescsgpodcast/

Pirates CSG Podcast #45: Former Wizkids Product Manager Tiffany O’Brien!

Pirates CSG Podcast #45: Former Wizkids Product Manager Tiffany O’Brien!

You can listen to the audio via Spotify for Podcasters!

You can also listen on Archive.org.

Tiffany O’Brien is one of the key figures of Pirates CSG history, having held multiple important positions at Wizkids while the game was still in print!

Questions thread: https://pirateswithben.com/forums/topic/submit-your-questions-for-pirates-designer-tiffany-obrien/

Questions of the Day:

(Tiffany) What is your favorite set packaging?

(Ben) Did you ever play the SOE (Sony Online Entertainment) digital version of the game?

 

Find her on Instagram: https://www.instagram.com/skcorynaffit/

Past podcasts: http://shoutengine.com/PiratesCSGPodcast/

Tiffany O'Brien, aka Eileen Brigid O'Brien

Tiffany’s crew, Eileen Brigid O’Brien from Mysterious Islands!

 

Thanks for listening!  Feel free to answer the Questions of the Day below!

 

Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

Feel free to rate and review the podcast on iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060

Pirates packs on eBay: https://ebay.us/S14uSE This site contains affiliate links for which I may be compensated.

Sign the Petition!  https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

Join the Forum at Pirates with Ben!  https://pirateswithben.com/forums/forum/pirates-csg/

 

The following should eventually be updated from ShoutEngine so they will be available when they get the podcast. 

iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060

Overcast: https://overcast.fm/itunes1258016060/pirates-csg-podcast

Google Play Music: https://play.google.com/music/m/Imxc6vplvkqlmagcvkxvi2er2wu?t=Pirates_CSG_Podcast

Blubrry: https://www.blubrry.com/piratescsgpodcast/

Stitcher: https://www.stitcher.com/podcast/a7xfanben/pirates-csg-podcast?refid=stpr