Tight Game – 2×80 on May 7th, 2023

My friend and I played a relatively basic 2 player 80 point game yesterday, 5/7/2023.  It was a tight game with some fun moments.

The Fleets

I rolled to go first with the following fleet.  Empty Sky was a recent acquisition from my adventures in Tampa.  She was on my short list of ships to try out, with this being the first time I’ve used her.  As always, the game pieces can be found in the Master Spreadsheet.

Empty Sky + Commander Albert Crenshaw, Gus Schultz (RotF version), captain, helmsman
Black Pearl (SR version) + Wesley, captain
Soul Crusher + helmsman, explorer
Fancy + captain

I wanted to include non-Pirate crew to use the ES’s ability, specifically crew whose abilities don’t show up in the Pirate ranks. Thus, extending all the S-range cannons to L range, and using one of the cheap Eternal crew to keep an American privateer theme.  I also thought about Commander Temple but realized I’ve used him and other ship stealers a bunch in recent years.  Wesley was also included solely because I’ve never used him.  Soul Crusher and Fancy were a convenient pair of ships to grab to fill out points and add some gold running capacity.

Ben's mixed Pirate fleet for Wizkids Pirates tight game

My friend has a small Franco-Spanish collection, and I let them borrow a few named crew:

El Toro + The Mask, helmsman
La Catedral del Mar + captain, helmsman, oarsman
La Cazadora + captain, helmsman
Pescados de Plata + Dominic Freda (RotF common version), helmsman
Le Mercure + explorer

Both fleets happened to have S-boarding crew, but the weirder oddity was that 4 of the 9 total ships used had the Fear keyword!  Perhaps not the scariest fleets, but with some unique stuff out on the ocean.  🙂

Round earth, 3 terrain per player, 4 random coins on each island (no UT’s), crew face up since I made both fleets and didn’t want that informational advantage.

Setup for 2x80 tight game of Pirates CSG


Soul Crusher and Fancy headed for different islands, with Black Pearl and Empty Sky escorting them.  Pescados and Mercure drain the eastern island, while possible confrontations await near two of the other islands.

2x80 tight game of Pirates CSG

A round and a half later, and Wesley uses the Black Pearl to engage the giant crab! The Pirates won the S-boarding party 10-9 (!), but I mistakenly retconned it due to not reading the whole Pirate Code entry (no boarding). Shooting well, BP blows off 3 of 4 arms. Soul Crusher lost a mast to the reef in her desperation to reach home with 9 gold on my second turn, and here braves the reef again (this time taking no damage) to snag the last two coins from the contested island.  More Spaniards are approaching….

2x80 tight game of Pirates CSG

El Toro rams a mast off the Black Pearl!  La Cazadora advances to within range of Soul Crusher but out of the BP’s current range, shooting 2/2 to dismast the turbine.

Pirate-Spanish battle in the center

Black Pearl rolled for Fear, getting a 5 to disable abilities on the Cazadora. She then killed El Toro and damaged the Cazadora.  Soul Crusher then rolled for Fear, getting a 6 to slow the Cazadora on her next turn!  I think this is the first time I’ve ever seen both effects of Fear apply against a single ship in the same turn of a regular game.  It may have happened in one of my campaign games, but definitely a rare occurrence.  It actually helped my plans too, as I had originally considered taking the Soul Crusher back over the reef to get home, even with no masts.

However, as much as I liked the thought of my first-ever Turbine shipwreck, a slowed and captainless Cazadora would not be in range of anything if SC just moved southeast with her L+S total movement (Turbine keyword preventing dereliction, so she was capable of full movement).

Fear applies on 5 AND 6

During this major scuffle, the gold runners had been making trips to and fro.  Pescados, Mercure, Fancy and Empty Sky all dropped off coins.  Empty Sky temporarily dropped Crenshaw and captain in order to do so, but at the top of this next picture you can see she’s gone back to the island to pick them up again.  Soul Crusher got home with her gold as well, having survived both the reef and a Spanish pest.

The Catedral has engaged the Pearl, shooting 2/3 before losing 2 of her own masts in the counterattack from a shot and ram! Wesley uses S-Board against the Catedral but is slayed by the Spanish inquisition sailors for his efforts! With the other 3 islands empty, it looks like the SW island will be the final fight of the game.

carnage on battlefield

Fancy sped east but missed her L+L range sniping potshot against the Pescados.  Empty Sky returned home as Soul Crusher repaired.  The Spanish closed in on the final coins, with three ships converging on the SW island.  La Cazadora was one of them, but her job was to finish off the Pearl, which she effectively did with a ram, winning the boarding party to eliminate the BP’s captain.

The Spanish have been weakened, but most of their ships can outrun the relatively slow Pirate fleet.

Indeed they did, with the Pescados carrying home the final coin via round earth to avoid the approaching Empty Sky and Fancy.  As you can see from the coins, the scores made for a tight game!

tight game of Wizkids Pirates CSG in the PNW

  1. Pirates: 24 gold
  2. Franco-Spanish: 23

3 Players, 60 Points on VASSAL with Gazerbeam543 and Captain Skelebone!

Fivers Onslaught

This was a 3×60 game on the VASSAL module with Gazerbeam543 and Captain Skelebone, organized through the Pirates discord server. No house rules were used. We ended up placing two terrain each.

Here is the fleet I used, one I created in 2022 that I’ve been wanting to try out:

SaCCing Fivers (60 points) (C’s capitalized because both ships with Sac are from Crimson Coast – CC)
Roanoke + Captain Blackheart, Commodore Matthew Perry, helmsman, explorer, oarsmen x3
La Victoire + Havana Black, helmsman, explorer, oarsmen x4
Aberdeen Baron + helmsman, oarsman
UT’s: Weapons, Abandoned oarsman, explorer

  1. A7XfanBen: 28 gold
  2. Gazerbeam543: 18
  3. Skelebone: 0

A 5 mast pileup!

What is a 0LR+5? How should they be used?

What is a 0LR+5?

How should they be used?

Contessa Anita Amore, Spanish 0LR+5

Contessa Anita Amore from Crimson Coast, one of the original 0LR+5 crew.

The “0LR+5”.  An oft-mentioned acronym in Pirates CSG, yet possibly unfamiliar or even esoteric to the unintiated.  It’s used as an acronym for one of the best types of crew in the game, truly essential for many of the top fleets.  Here we’ll discuss their pros and cons as well as how to best utilize them for optimal gameplay and strategy.

What are they?

Breaking down 0LR+5, we get 0=0 points (a free crew!), L=Limit keyword, R=Ransom keyword, and +5 meaning that the primary ability of the crew is to give you +5 points to the build total of the game.  Limit means you can’t have another game piece with the Limit keyword in your fleet, while Ransom is a negative ability that gives your opponent 1 gold for eliminating the crew or 5 gold if they capture it and unload it at their home island (HI). Full ability text: “Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.”

These crew are most often used to fit more into a build total than you normally can. In a standard 40 point game, 5 extra points represents an additional 12.5%, potentially giving your fleet an advantage over any opponent not using a 0LR+5. Oftentimes the crew is used to bring in a captain and helmsman on a main gunship, a canceller, or sometimes dirt-cheap treasure runners like the Banshee’s Cry and Rover.

Rules Review

Commodore Matthew Perry, American 0LR+5 crew from Pirates of the South China Seas

Commodore Matthew Perry, American 0LR+5 crew from Pirates of the South China Seas

It’s worth reviewing entries in The Pirate Code for the various abilities that these crew have, because it can get a bit confusing.  In my experience, the biggest mistakes or things to keep in mind are usually these: 0 point crew must be assigned to a ship of their own nationality (regardless of any abilities on board). The additional 5 points come into play AFTER building your fleet, so you must have 5 or less additional points in some form – if you’re already at 38 and want to add a 7 point crew, it doesn’t work. You have to divide it up and plan ahead so that you’re only adding a maximum of 5 points with the +5 crew – not simply using a different build total than your opponent.  That said, it almost always works out because usually you have cheap crew somewhere in a fleet that can easily be brought in via the +5 as opposed to being in the original starting fleet.

As for Ransom, crew with the keyword can only be eliminated by an enemy ability or action, or by some Unique Treasures (UT’s).  This means you cannot just sacrifice the crew with a Sac Captain (this would be too easy and eliminate the negative that Ransom is there for), but you can choose to eliminate them in a lost boarding party if you don’t mind your opponent getting the automatic 1 gold payout. If the Ransom crew is sunk with a ship, the crew (now worth 1 gold) goes straight to the sinking player’s HI, which is an exception to the normal rule where crew are removed from the game when a ship is sunk.

How to Use

The Hag of Tortuga Crimson Coast

The Hag, possibly the most-used 0LR+5

The best use of 0LR+5 crew is often the most typical way – filling out the fleet with ships or crew that you wanted to include from the start but didn’t have the points for.  However, I think it is worth considering the “meta” of competitive gaming and how the crew functionally work, and using that to your greatest advantage.  Notably, the rules have Placing Crew towards the bottom of the Setup phase – AFTER the entire map is constructed with islands and terrain, and after home island locations are chosen.  This is important for decision making, as a poor home island choice might make a player more likely to be more aggressive with their extra 5 points – maybe they’d whip out the Becalmed event instead of some extra oarsmen.  If the opponent deliberately placed islands the maximum distance apart, a navigator might be a better choice than a cannoneer.  If there ended up being way more terrain on the map than you anticipated, various 3 or 4 point crew allow you to ignore terrain as part of a move action.  This could even lead to bargaining and threats between players during the Setup phase – perhaps you detest a certain terrain type or a home island location – you could threaten to bring in the Mermaids event or a canceller with your +5, though in a competitive scenario they would likely be expecting it anyway. (you could also bluff about what might be brought in)

One of the most interesting aspects of this “+5 meta” is the player turn order.  If you go second and see that your opponent didn’t include any events in their fleet for their extra 5 points, you know you won’t have to deal with Mermaids and can therefore pass on including Favor of the Gods as a counter, freeing up the 2 points for Hidden Cove instead.  If your opponent brings in 3 events and 1 crew with their +5, you also know you won’t be dealing with Mermaids or Becalmed, because no single game piece of those four can cost more than 2 points.  You could adjust accordingly and not have to settle for counters based on fearing what might be revealed once the game starts.  However, because of this it could be argued that Player 1 must use their +5 more aggressively, even if only as a deke – possibly including a cheap event like Divers along with a face down crew in the hopes of getting the other player to needlessly include Favor of the Gods when it won’t help them.

Letter of Marque equipment

Letter of Marque equipment art

Many playgroups may ban events, but other notable possibilities abound.  I would argue that the most underrated choice could be the Letter of Marque/Soul Mark equipment.  These can be used to force a Parley situation against most of the major factions (with the exception of the Pirates).  You’ll always know which faction(s) your opponent is playing by the time it comes to your +5 decisions, so including the correct Letter of Marque (possibly more than one) could be an easy way to deflect an attack later in the game at an opportune moment.  Even if they’re using a multi-faction fleet, in a lot of games it won’t be difficult to see which ship is likely to be their main gunship, based on size/crew complement/etc.

The Roster

The 0LR+5 crew are as follows: The Hag of Tortuga (Pirate), Administror Scott Bratley (English), Contessa Anita Amore (Spanish), Vicomte Jules de Cissey (French), Li Quin (Jade Rebellion), Commodore Matthew Perry (American), “Cannonball” Gallows (Pirate).  Notably, the Pirates are the only faction to receive two 0LR+5 crew, while the Jade Rebellion is the only minor faction to receive any.  The Cursed, Barbary Corsairs, Vikings and Mercenaries don’t have any.

I hope you enjoyed this article on 0LR+5 crew and would love to hear about your strategic or “meta” use of them!

April 2023 Newsletter – New initiative from RJG1918!

Pirates CSG April 2023 NewsletterIvory Star, the featured ship of the April 2023 Newsletter

The April 2023 Newsletter – the first of a monthly series!  Featuring new content regarding our beloved miniatures game, this is a publication by and for the Wizkids Pirates CSG community.  😀

From the creator:

I am so excited to release the very first Pirates CSG Newsletter!

This idea came to me a few months ago and I immediately started working on it. What was originally going to be a short 3 page document became so much more. I want to thank the members of the community who participated by writing columns and submitting material.

The Newsletter will be available on Discord, Pirates With ben, and Facebook. I am hoping to expand to PSM List soon as well.

I am hoping this will be a monthly Newsletter! If you are interested in helping, please reach out to me on Facebook or Discord, My Discord name is RJG1918.

I hope you all enjoy the content created by the community!


Pirate Posters – Unique Collector’s Items

Pirate Posters

A little-known aspect of collecting Pirates CSG “things” are the pirate posters that Wizkids made during the production days of the 2000s. I happened across a Barbary Coast poster on eBay back in 2015 and bought it for probably $20 or $30.  I had no idea how rare it might be. The most prominent collector of the pirate posters that I’ve seen is DoubleAAsauce/PirateCaptainAndrew.  He’s got most of the poster variants known to exist, and told me that my Barbary Coast poster was the only one from that set he had ever seen or known about.  I traded it to him for posters from Spanish Main and Crimson Coast, since I couldn’t pass up the 2-for-1 deal and I like those sets more than BC (still a good set though).

Here they are framed in all their glory!

Pirate Posters - Pirates of the Spanish Main and Pirates of the Crimson Coast posters from Wizkids Pirates CSG

Framing and Background

The posters are 17×22, so I bought frames according to that.  The framing process was pretty simple and easy, and now I can have them on display all the time instead of hidden away in a binder or rolled into a cardboard tube.

I must credit Andrew for bringing my interest in these posters up a few notches.  Before his posts about them in the Discord server, I didn’t give them much credit.  However, now I see them as gorgeous and historical display pieces that bring my passion for the game to life on the walls of my room.  Excited to hopefully acquire more someday, though they seem to be quite rare.

Here is the Pirates of the Barbary Coast poster:

Pirates of the Barbary Coast poster

Each poster has four identical quadrants on the back.  Here they are in set release order (SM, CC, BC):

Pirate posters - back of Spanish Main

Pirate posters - back of Crimson Coast

Pirate posters - back of Barbary Coast

I hope you enjoyed this overview of the pirate posters I’ve had in my collection.  I’d love to know which is your favorite!  Leave a comment below with your thoughts!  😀

40 Point VASSAL Game with Gazerbeam543 – March 12th, 2023

40 Point VASSAL Game with Gazerbeam543


I played a 40 point VASSAL game with Gazerbeam543!  It was our first virtual matchup and the first since the PNW Weekend Marathon.  We used the Seattle house rules and all game pieces can be found in the Master Spreadsheet.  I went first with a modified version of a new fleet I’m calling “The Grim Express”. (original version is slightly more optimal)

Cassandra + FN Grim the Savage, RotF Crimson Angel, helmsman
Banshee’s Cry + explorer
Rover + Jonah, Calypso
Le Coeur du Lion + Cissey, Auraa, Deleflote
Terrain: Fog
Coins: Marksman’s Map, Shipping Charts, Homemade Flag, Neptune’s Figurehead, Manawa No Kowhatu, 3 7’s

Peter went next with the Spanish:
La Santa Isabel + Capitan Alarico Castro (SM version), Duque Marcus Vaccaro, Master Bianco (SM), Bianco’s Haulers, helmsman, explorer, oarsman
La Monarca + Dominic Freda (+2 gold version), helmsman

40 point VASSAL game with Gazerbeam543

I went south, picking up some UT’s and unveiling Maps of Alexandria to turn the NW island coins face up.  Pirata Codex wiped out Kharmic Idol and another UT, but both of those were found before Cassandra snagged Manawa no Kowhatu and Neptune’s Figurehead.

40 point VASSAL game with Gazerbeam543

With Peter clearly in the gold lead with both of his ships zooming home with their +2 bonuses, I knew I had to act quickly to prevent the game from ending too soon.  The BC rushed home with Deleflote’s help, flipping her 7 out to the Cassandra’s island to build The Devil’s Maw fort.  This was to give Grim more time to raid the Spanish HI.  During a less active turn, Coeur was able to duck into a fog bank to protect her valuable crew.

40 point VASSAL game with Gazerbeam543

Monarca arrives home to increase Peter’s score to 22, compared to 8 between my fort and the 1 that Cassandra has taken home.  Calypso creates a few whirlpools but I didn’t want to put one right by Peter’s HI just yet, lest the Santa Isabel (SI) come through and take out Calypso in a boarding party.

40 point VASSAL game with Gazerbeam543

Calypso makes more whirlpools, opening an avenue for the Cassandra to raid the Spanish HI from the north (Deleflote giving her a second move action out of the northeastern whirlpool).  Grims steals 3 coins worth 12 gold, more than half the Spanish total.  Banshee’s Cry touches the Cassandra’s stern in case she can assist with any cargo logistics or ramming on the next turn.

40 point VASSAL game with Gazerbeam543

Both Spanish schooners rammed the Cassandra, doing no damage.  However, SI managed to steal a 7 back.  However, this just made me want to HI Hoard again.  BC explored Cassandra to take her 2 (the lowest value coin from the initial heist).  Then Cassandra stole the remaining two coins on the Spanish HI, leaving them with no coins.  Deleflote allowed her to zip back through the whirlpool, arriving back in Pirate home waters.  Rover drops Calypso on my HI, anticipating a blocking/ramming role to support Cassandra.

40 point VASSAL game with Gazerbeam543

SI comes through with an SAT from Castro and steals back the other 7 from Cassandra!  Monarca rams the BC derelict, who I scuttle afterwards.  I debated whether to shoot at SI with Rover and Cassandra, but eventually decided to ram and board with both because I knew I pretty much needed to steal one of the 7’s again in order to win.  Alas, both boards failed!  Jonah and the Cassandra’s helmsman were doomed to the depths.

Making matters worse, I was now pinned, with Peter having designs on capturing Grim.  SI shot 3/4 and Monarca rammed the Cassandra’s last mast off, making her derelict.  I wanted Rover to tow her home with a double action from Deleflote, but the Rover was still pinned to SI.  Thus, now my best chance of winning was by suicide/sabotage (with still no gold on the Spanish HI and my mast count down to 2 with plenty of whirlpools around to eliminate them if SI didn’t).  Coeur popped out of the fog and lost her mast to a whirlpool, leaving me with just the Rover.

It seemed like there would be enough time to dismast the Rover and end the game, but I rolled too well on the whirlpools!  It took a full 3 rounds for the Rover to roll poorly enough to take out her lone mast, by which time SI had returned home with Cassandra, dropping off both 7’s+2 for a narrow gold lead.  I put Rover out of her misery to keep the score closer, with Peter winning 16-14!  Very tight endgame, where I would have won 14-0 if either of the Rover’s previous whirlpool rolls had been negative in nature.

Wow!  What a nice and close-fought 40 point VASSAL game and a great introduction to VASSAL for Gazerbeam543!  This was a big momentum shift game, with Peter loading a ton of gold early only to have it all swiped by Grim, then stolen back in true conquistador fashion!  Notably, no captains were present in either fleet, but there was still plenty of swashbuckling action.  A more excellent contest than we could have expected!

Adventure Book Unboxing – Full Reveal

Adventure Book Unboxing

I have acquired the Adventure Book from J_ARRRRR_P!  A big thank you to her for offering to sell it to me.  Here are the contents!  Videos and scans below!  Courtesy of BBachman, here is a Compendium PDF of Adventure Book scans and pics!


Courtesy of Darrel Rustvold’s site, a better image of the artwork for the 4 new ships can be found here.

Scans of the Adventure Book itself

Story reveal for The Greatest Prize:

Pirates in Tampa – 3×60 game on January 29th, 2023

Pirates in Tampa – 3×60


Pirates in Tampa continued with the second game of our post-Gasparilla Pirates CSG Sunday. It was a 3 player, 60 point game with no house rules other than events being banned.  Personofsecrets and Dholub1 had to leave and the game store quieted down at the same time, making for a much quieter and smaller scale game than the first.  All game pieces can be found in the Master Spreadsheet.

Here are the fleet outlines in turn order:

Ben – English hybrids
HMS Goliath + CC Bratley, captain, helmsman, firepot specialist
HMS Victoria + RotF Thomas Gunn, explorer, oarsman
HMS Durham + RotF Hermione Gold, RotF Trevor van Tyne, explorer, oarsman
Terrain: Sargassos
Coins: Castaway, Wolves, Wine, Knights of Malta Banner, Poseidon’s Breath

Pirates in Tampa

Crewless fleet consisting of Neptune’s Hoard, La Vengeance, Peacock, Louisiana, Yankee, and Julius Caesar. (now that I’m looking at it, looks like 72 points – oops!)
Sean's schooner fleet

Enterprise, OE Constitution, Banshee’s Cry, Coral (all with generic crew)
Pirates in Tampa

The setup was pretty basic with HI’s on the edges:

Pirates in Tampa

The beautiful HMS Victoria:

HMS Victoria from Pirates at Ocean's Edge

HMS Durham was my first ship to explore, but gave her best treasure to the Goliath so she could continue to the center and combat the Wolves UT, found by HMS Victoria.  The Goliath’s firepot specialist embarked aboard Durham to make more room on the Goliath. All 6 wild islands have been explored, with Sean’s Peacock finding Wine.

With no captains on his ships, Sean’s 4 masted schooners would be no match for England’s naval might.

Pirates CSG naval battle

My issue was that Marshall and Sean had both already brought back most of 2 wild islands each, while the only one I had on the way back wasn’t very valuable.  TvTyne missed the Wolves, and the Durham and weakened Victoria now faced likely American opposition even if they could load up the protected coins in the near future.

Pirates in Tampa

With the Constitution lurking and Enterprise on the way, TvTyne couldn’t afford to miss!

Pirates in Tampa

Alas, the Wolves were a tough customer, making me a bit desperate.  The English built Ramsgate on the island, trying to ensure the gold would at least stay protected even if Trevor was killed.

English build Ramsgate fort

The Americans pounce, sinking the Victoria and destroying the fort!

Staying at the Wolves island was a suicidal play for the Durham (who had 2 masts shot off while docked), and I knew that I had the only musketeer in play.  The Durham fled the scene, looking to steal the Wine UT and come back to the Wolves after the other players beat each other up a bit.  My chances of winning were slim to none but I wasn’t in the mood to concede.  At the lower left, HMS Goliath moves towards the final coin on the southern island.  Sean and Marshall have sent their gold runners back out.

Pirates in Tampa FL

Marshall sinks the Julius Caesar with his 5 masters while HMS Durham steals the Wine UT from the Peacock:

Pirates in Tampa FL

HMS Durham makes a break for Marshall’s HI, with one cargo space open to load a stolen coin.

Pirates in Tampa FL

The Enterprise gets another extra action and devastates the field!  La Vengeance is sunk en route to the Durham, who gets both her remaining masts shot away in a second broadside.  She rows onto a reef but cannot wreck herself, leading the Enterprise to sink both her and the Peacock on Marshall’s next turn with yet another EA!  HMS Goliath gets 1 gold home via whirlpool travel, but the Wolves gold will remain untouched.

Pirates in Tampa FL

  1. Marshall: 22 gold
  2. Sean: 10
  3. Ben: 3

Congrats to Marshall for a win in the second game!  The Pirates in Tampa will now rest for a while, but we plan to be back no later than next year for Gasparilla weekend!  😀   We’d love to see you out for it!

Pirates in Tampa FL

Forgot to mention last report – thanks to Personofsecrets for the surprise acquisition of the Empty Sky!  🙂

Empty Sky, Pirate ship from Mysterious Islands

Pirates CSG Podcast #55: DHolub1!

Pirates CSG Podcast #55: DHolub1!

You can listen to the audio via Anchor!

Questions of the Day:
(Ben) What would it take for you to come to Tampa next January for Gasparilla Pirate Festival and Pirates CSG events the day before and/or after?
(DHolub1) What is your passion? What would it take for you to help bring more interest to Pirates CSG and help the game come back?

Audio version: https://anchor.fm/a7xfanben/

You can also listen on Archive.org.

Thanks for listening!  Feel free to answer the Questions of the Day below!


Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

Feel free to rate and review the podcast on iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060

Pirates packs on eBay: https://ebay.us/S14uSE

Sign the Petition!  https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

Join the Forum at Pirates with Ben!  https://pirateswithben.com/forums/forum/pirates-csg/


The following should eventually be updated so they will be available when they get the podcast.

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