I just do what feels right to me. Kind of a balance of “would I use this at this cost” combined with “will Ben have an aneurysm looking at what I just typed” lol. Not too much of a science to it.
Cannons: 3S 2S
Ability: Longship. This ship gets +1 to her boarding rolls for every crew on her.
Cannons: 3S 2L 2L
Ability: Longship. Two hits from the same shoot action are required to eliminate one of this ship’s masts.
Jean replied to the topic Rules for Thought #28 – Mercenaries could pay to dock/repair in the forum Pirates CSG 1 month, 2 weeks ago
I’m in agreement that while I sort of understand what they were going for with the thematic purpose of Mercenaries not being able to dock, the negative impact that has on them is too huge. Even with the thematic argument, why would an all Merc fleet not be able to dock at their home island? And why would a mixed fleet with Mercs not let them dock…[Read more]
Base Move: S+S
Cannons: 5S 5S 5S 5S
Link: The Exiled Father
Ability: Mercenary. As part of a move action, this ship may eliminate one of her masts to repair a mast on one friendly ship within S.
The Exiled Father
Link: Fleeting Star