Reply To: What do you consider the biggest missing thematic element in Pirates CSG?

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG What do you consider the biggest missing thematic element in Pirates CSG? Reply To: What do you consider the biggest missing thematic element in Pirates CSG?

#4087
Ben
Keymaster

I like the idea of resources! It would place more importance on treasure runners and gathering, setting up supply lines and defending territory, all that good stuff. Don’t get me wrong, I love combat, but resource management would give the game a lot of replayability and strategy (on top of what it already has!)

I agree, but a lot of people have complained that the game is too much of a grab gold and win type of game.  A lot of complaints I’ve seen have been concerned with how the win conditions pretty much de-emphasize combat, which can make it boring or less interactive between players.  I think a healthy mix would be resources along with captures and/or your entire fleet having endgame value.

Ive been trying to figure out how to add wind and rescoures into my games but it almost always causes slower turns I still love to use special rules to switch things up though.

It probably always will slow things down.  (+@Jeremiah) There are some decent wind rules at BGG of which I’ve used at least one.

It’s a compromise between historical accuracy (gold is scarce, wind is not; game has it backwards in a way lol) and time of play.  I like long games, but mostly just when they’re huge and I know that upfront going into it.  Unless it’s a super memorable game, I prefer to not have smaller games take over an hour.