Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › What do you consider the biggest missing thematic element in Pirates CSG? › Reply To: What do you consider the biggest missing thematic element in Pirates CSG?
I like the idea of resources! It would place more importance on treasure runners and gathering, setting up supply lines and defending territory, all that good stuff. Don’t get me wrong, I love combat, but resource management would give the game a lot of replayability and strategy (on top of what it already has!)
I agree, but a lot of people have complained that the game is too much of a grab gold and win type of game. A lot of complaints I’ve seen have been concerned with how the win conditions pretty much de-emphasize combat, which can make it boring or less interactive between players. I think a healthy mix would be resources along with captures and/or your entire fleet having endgame value.
Ive been trying to figure out how to add wind and rescoures into my games but it almost always causes slower turns I still love to use special rules to switch things up though.
It probably always will slow things down. (+@Jeremiah) There are some decent wind rules at BGG of which I’ve used at least one.
It’s a compromise between historical accuracy (gold is scarce, wind is not; game has it backwards in a way lol) and time of play. I like long games, but mostly just when they’re huge and I know that upfront going into it. Unless it’s a super memorable game, I prefer to not have smaller games take over an hour.