Reply To: Corsairs: How good are they?

#3564
Ben
Keymaster

Also, underrated bit about the Corsairs is since they’re all galleys, you can’t tow them since they’re never derelict.

That’s only the case if you have an oarsman aboard.  It’s a bit awkward, but the updated Oarsman keyword does not apply (Page 32) to the rowing ship type keywords.   It’s a bit confusing, but I think it’s for the best because otherwise the rowing ship types would be more difficult to capture than they should be. (you’d need a canceller to knock out the ship type keyword)  It would make Galleys a bit overpowered for their cost, although Longships and Turtle Ships are already more expensive than they need to be.

I think it would be interesting to have a house rule allowing you the option to shoot the oars off a galley by targeting them – if both sets get shot off, the ship loses access to the keyword for good.  However, that would be a bit strange as well since then they’d be able to do ram damage.  XD