Reply To: The Podcast Thread

#3104
Ben
Keymaster

You can thank @CaptainVendari for that one.  It’s intriguing but as Woelf has said many times, it’s tough to implement a system like that without breaking a lot of the existing rules and abilities.

Are you saying that every ship essentially gets the Captain ability built-in with your rules?

I’m curious though, if more combat is encouraged, how would that make the games take less time?