Ah this Action Phase System looks great! I’m going to do some experimenting with this rule set and my own custom rules and see what works. I like the idea of the aggressor having some advantage in the fight, (to spur a quicker and more volatile game).
In my custom rules, my family and friends really liked being able to move and shoot in the same turn, (essentially giving ships 2 actions per turn, but only allowing each action once. No double shooting or double moving). I think this Action Phase System might work great with that! And it’ll be easier to convince people to play if the games don’t take 6-10 hours each XD