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#19421
Ben
Keymaster

Hi Woelf, if you see this I am checking out this thread and it made me think of my “super capture” historical Pirates, such as Black Bart and Black Sam Bellamy.

The real trick will be to find a good middle ground. Keep some luck so it’s not always going to in favor of the big ships, but not so much that it’s completely random or rewards lucky insanity. You also have to make sure it’s not so easy to do or so game-breaking that it becomes the dominant tactic in the game. Short of redesigning the entire game, I don’t know if that’s even going to be possible.

Curious as to your thoughts on these. What about:

1. Basing the capture on a boarding score differential  (ex: If this ship wins a boarding party by a differential of 8 or more, you capture the other ship but she cannot be given actions this turn.)

2. Only being able to capture non-derelict ships if they have no crew  (ex: If this ship wins a boarding party against an enemy ship that isn’t assigned any crew, you capture the other ship but she cannot be given actions this turn.)

 

Currently I have the “nerfed” version as follows (from an edit made some years ago): This ship can tow a ship by touching a derelict in any location (not just the bow), and can immediately initiate towing after resolving any action.  (currently ~7 points on a couple custom crew)

 

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From the Proboards forum:

marhawkman said:

Eternal Dragon – 5 – Jade Rebellion

Whenever this ship eliminates the last segment of a sea creature, instead of eliminating the sea creature, it gains the eternal keyword, becomes docked at your home island, becomes a member of your fleet, and its faction becomes Jade Rebellion. If Eternal Dragon is eliminated, all sea creatures affected by his effect are eliminated as well.

This one is really interesting. I think you could possibly justify a cost of 5 if it got nerfed a little more.  I would add “removed” to the last part – “If Eternal Dragon is eliminated or removed from the game….”   That way, if their ship sinks, the sea creatures go with them as well.

I know these probably aren’t the best for keeping it flavorful, but these alterations could also help:
-Have it only apply to Sea Monsters, not all sea creatures (or some variant that excludes perhaps at least two sea creature types)
-When he is eliminated or removed, eliminate all friendly sea creatures, whether or not they were “reanimated” by the crew or not.
-“If this crew is cancelled, sea creatures affected in this way cannot be given actions that turn.”