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We continue along with two more equipment from the Farthest Shore!
Mortars
Points: 4
Ability: Once per turn when this ship is given a shoot action, one of this ships cannons may shoot a mortar shot. Declare which cannon will shoot the mortar before rolling the d6; a mortar shot has a range of L+L regardless of the printed range of the cannon that shoots it. If the shot hits, replace a mast with a fire mast, and eliminate another mast from the target ship. If the cannon roll is a 1, remove Mortars from the game.
Maelstrom Mortars
Points: 9
Ability: Once per turn when this ship is given a shoot action, one of this ships cannons may shoot a mortar. Declare which cannon will shoot the Mortar before rolling the d6; a mortar shot has a range of +L in addition to the printed range of the cannon that shoots it. If the shot hits, replace up to two masts on the target ship with fire masts, and eliminate up to two cargo from the target ship. If the cannon roll is a 1, remove this equipment from the game and apply the effects of the Mortar to this ship.