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Another double helping of the Nexus Alliance, as we see more of their crew!
Jay Nichs
Points: 6
Ability: Loyal: Alliance. Hostile: Non-Alliance. Instead of giving this ship an action this turn, you can give another ship in your fleet two actions.
Flavor: Jay Nichs is one of the oldest members of the Alliance. He is responsible for the recruitment of over half of the Alliance’s members, and as such is a valuable asset to the growth of the Nexus Alliance.
Kurt Tussel
Points: 0
Ability: Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.
Flavor: Kurt was one of the first to join the Nexus Alliance, and went on several missions to help establish the base that would become Nexus Tower. His adventuring days now behind him, he oversees security of the Tower.
Crash Helmut
Points: 0
Ability: Limit. Ransom. Choose one Nexus Alliance crew during setup; this crew is linked to that crew. Once per turn, you may re-roll any die roll you make for this ship; you must use the second die roll result.
Flavor: Freidrich “Crash” Helmut is one of the few who are tasked with guarding and keeping safe the non-military installations and colonies that the Nexus Alliance possesses.
Sherland Powers
Points: 8
Ability: Helmsman. Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
Flavor: Sherland is one of the best helmsmen in the Nexus Alliance, his skill piloting a ship is matched only by his tactical acumen. He is often called upon to navigate new areas of the sea to help expand the growing Alliance.