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#18003
Xerecs
Moderator

Missed a couple days, so a large helping of the Ionics as the cycle closes, their last regular ships, fort and some crew!

 

Scodon
Ionic
Points: 6
Masts: 2
Cannons: 4S-4S
Cargo: 5
Movement: S
Ability: Ghost Ship.

Flavor: Converted from a garbage barge, the Scodon is considered the lowest assignment in the navy. The admiralty insists that the duties the ship carries out are important, despite evidence to the contrary.

 

Birkaz
Ionic
Points: 13
Masts: 2
Cannons: 2L-3L
Cargo: 4
Movement: S+L
Ability: This ship gets -1 to her cannon rolls when a helmsman is assigned to her. This ship cannot be shot at by ships within S of her.

Flavor: The crew of this vessel have pioneered the art of firing broadside salvos while under full sail.

 

Rynah
Ionic
Points: 9
Masts/Flags: 6
Cannons: 2L-2L-2L-2L-2L-2L
Ability: This forts flags may only be eliminated by a Musketeer or a Marine crew.

Flavor: A small island off the southern coast of the Ionic homeland, Rynah is often mistaken as uninhabited. Not only is this untrue, but the island boasts one of the most formidable fortifications in the southern hemisphere. Many have speculated what could be so important to warrant such a defense.

 

Lerus
Ionic
Points: 10
Ability: If a sea creature begins its turn within L of this ship, it gets +L to its base move that turn. If this ship is within S of a sea creature at the beginning of its turn, it gets +S to its base move and +1 to its cannon rolls.

Flavor: One of the few who saw that not every beast of the sea was a fearsome monster, Lerus was gravely wounded in a battle long ago. He was cared for and nursed back to health by sea creatures he had trained and cared for.