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#17932
Xerecs
Moderator

The cycle continues, with two more crew for the Americans!

 

Lt. Cole Randolph
American
Points: 6
Ability: Once per turn, this ship may initiate a boarding party from within S away from an enemy ship without ramming. The boarded ship may not use any boarding bonuses. Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.

Flavor: Bold and often too unafraid for his own good, Lt. Randolph was forced into the Navy when he tried to steal from them. Since then, he has come to be respected and feared, willingly jumping, sword-first onto enemy ships to assure victory.

 

Mordecai Heller
American
Points: 3
Ability: If this ship wins a boarding party, you may eliminate one crew of your choice from the boarded ship.

Flavor: Heller has a talent for violence, and the mind of a scholar. By all appearances a tidy and dapper fellow, he will not hesitate to slice a man from head to toe, just to see what would happen. How such a man wound up as a naval officer is a mystery to many.