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#17874
Xerecs
Moderator

Does this apply when it unloads anytime and anywhere, or only specifically at home islands?   As written it’s in effect at all times, which adds complexity to boarding and such.

Should only apply at home islands, I’ll modify the text.

 

This point cost seems low by several points.

I noticed that as well, I’m not sure how/why he was so low. I’m thinking 6-7 would be better or more in line.

@ Robert Black,

Those seem like some good ships for the English and Americans!

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Seems I made an error in one of the last cycles, today we have the final ship for the Americans and two of their crew!

 

USS Brave
American
Points: 4
Masts: 1
Cannon: 2S
Cargo: 2
Movement: S+S
Ability: You may double the range of this ship’s cannons each turn, but you must roll a 6  to hit.

Flavor: TBD

 

Brent Richards
American
Points: 7
Ability: Ex-Patriot. Marine. This crew gets  +1 to its gun rolls against Cursed targets.

Flavor: Brent Richards’ solution to every problem he has faced: Shoot first, shoot some more, and then shoot even more. His experiences and run-ins with The Cursed have given him a deep hatred of all things undead, or that go bump in the night.

 

Helena Skvalling
American
Points: 5
Ability: Crew of any nationality may use their abilities on this ship. Musketeer.

Flavor: Helena Skvalling met Jacob Raines in a Boston dive, when he challenged the entire bar to a duel, and Helena was the only one to beat him. Since then she has joined him on numerous exploits and misadventures, oftentimes saving the brash and reckless Raines.