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#1704
Ben
Keymaster

Rabid Cult
Faction Affiliation: Cursed
Rarity: U
Type: Ship
Point Value: 18
Number of Masts: 4
Cargo Space: 6
Base Move: S
Cannons: 4L-4L-4L-4L
Ability: Extended Range.
Link: Underworld Maniacs

Flavor text: The speed of this vessel is nothing to brag about, but she does have a claim to fame: the longest range cannons in the Indian Ocean. Her maniacal crew plan to come forth with who they worship.

Underworld Maniacs
Faction Affiliation: Cursed
Rarity: U
Type: Crew
Point Value: 10
Ability: Helmsman. Shipwright. Cannoneer. Musketeer. This crew takes up 2 cargo spaces.
Link: Rabid Cult

Flavor text: Taking up residence on a cult ship in Bombay, these self-styled “maniacs” are effective at handling their ship as well as defending it.

Playing with an idea I submitted earlier this year at MT with the Tribe of Savages. Basically getting 9 points of abilities for 10 but with 2 cargo spaces taken up instead of 4. Though it’s quite risky if they all die at once… I’m already considering changes. I might give the Rabid Cult an additional ability: “This ship must be assigned at least 4 generic crew at the start of the game.” I’m trying to simulate the “tribe” or cult aspect without going too overboard.

Historical Custom of the Day #277

James Browne
Pirate
Crew
6 points
Ability: Reroll. Crew of any nationality may use their abilities on this ship.

You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas