I think you should literally reverse the point costs on those. Bara is a fantastic gold runner/small hybrid who probably won’t need to repair much anyway. (either safe at home with loot, or captured/sunk by opposition) On the contrary, Ekop is a very middling ship even without factoring her cost into the equation, which makes her pretty much unplayable. Unless I’m missing something in the ability – I assume she could not only pass over icebergs instead of hitting them, but also perhaps be immune to damage if they collided with her?
Bara should be 13, though you could probably get away with 6 for Ekop.
I’m noticing a lot of short names in this set due to the Bionicle influence – quite the opposite from some of mine! XD (though I’m a little obsessed with the epic convoluted weird names, which we’ll see more of eventually)