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September 27, 2018 at 6:32 PM
#1418
Keymaster
I haven’t decided on a point cost for this one yet, though I’m thinking somewhere around 15-17 points.
Lurker
Points:
Ionic
Masts: 3
Cargo: 4
Cannons: 4S-4S-4S
Movement: S+S
Ability: Submarine. This ship may eliminate up two masts on a successful ram.
Yeah, between that speed, cargo, and ability, I could see this starting at 16. Without thinking too hard it seems possibly “abusable”, but playtesting would be required on that front of course.
Fitting name for a variety of reasons. XD (hopefully there won’t be many “lurkers” on this forum)