Ladies Scorned Everywhere!

Ladies Scorned Everywhere!

Originally published to Miniature Trading on June 30th, 2016

80 Points

After Woelf‘s comment I decided to make a theme fleet based on the Lady’s Scorn!

The fleet is all about the girls – no male crew in this fleet. The 5 masted Lady’s Scorn will try to capture crew and/or steal gold with boarding parties and grappling from L range. She’s also got 2 cargo spaces available if she wants to simply grab gold from an island.

The 4 masted version may not have a captain, but she’s ready for war. Tia Dalma will cancel any enemy captains that don’t have canceller support, which will allow the LS to get the first shot. She’s well-crew with none other than Calico Cat herself, who gives the ship better guns and provides an EA roll to perfectly complement the ship’s built-in reroll. Even without a captain, the LS can potentially move and shoot with an extra action, and between the Canceller and Eternal abilities, she won’t be going down easily.

The 3 masted version of the Lady’s Scorn may be the worst of the bunch, but she’s well-supported here. She can move and shoot with 6 shots if Crimson Angel gives her the SAT, and her guns are now 1S,2S,3S, impressive indeed. Even if one of them miss, Teresa can reroll it! Her boarding bonus could come in handy to steal a coin, which could be transferred to the 5 masted LS to get Gallows’ bonus. (Using Broadsides Attack is NOT recommended for either ship)

Overall, a fun fleet that has some of the best crew abilities in the game. The lack of helmsmen is a serious weakness, but it was necessary to keep the theme. (I experimented with Crimson AngelHermione Gold, and Vicomtesse Angelique de Richelieu on the 5 master, but I didn’t like how it turned out.) As a side note, these ladies don’t look too happy, so perhaps you should steer clear of them! 

Thanks for reading; comment and vote! 

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Bonny Peel PofDJC 043 Crew R
1 x Genny Gallows PofSMU 033 Crew C
1 x Grapple Shot F&S 104 Equipment U
1 x Lady’s Scorn PofSCS 031 Ship R
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Calico Cat PatOE 038 Crew R
1 x Lady’s Scorn RotF 025 Ship U
1 x Tia Dalma DPotC 022A Crew R
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Crimson Angel PatOE 039 Crew R
1 x Lady’s Scorn F&S 046 Ship U
1 x Queen Teresa Pavon PofMI 136 Crew SR

 

Ladies scorned everywhere!

Fleet page at Miniature Trading

Spanish Main English – Old School Fleet

Spanish Main English – Old School Fleet

Originally published to Miniature Trading on June 22nd, 2016

30 Points

I was annoyed the other day to see that I haven’t submitted any fleets under 40 points. While I do love huge games, I’ve also played numerous games under 40 points and even got started soon after the game came out, with the 30 point build total of Spanish Main.

My favorite faction is the English, and I went with two of my favorite ships.

The Bolingbroke is the main gunship, and hunts for any enemies. The Dover is a great hybrid, but will look to grab gold before fighting. For an extra cargo space you could swap the Dover for HMS King Edward, but then you lose the extra crew flexibility.

I wanted to add Thomas Gunn the Younger to the Bolingbroke, but the helmsman and oarsman is more practical. I also considered having three ships, but decided that two ships with captains and helmsmen was a better option.

Thanks for checking out this Spanish Main English fleet!

Section: Ship #1 (4 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSMU 103 Crew U
1 x HMS Bolingbroke PofSMU 050 Ship U
1 x Helmsman PofSMU 110 Crew C
1 x Oarsman PofSMU 118 Crew C
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSMU 103 Crew U
1 x HMS Dover PofSMU 049 Ship U
1 x Helmsman PofSMU 110 Crew C

 

Spanish Main English (old school)

Fleet page at Miniature Trading

Large Fry – Spanish Swarm

Large Fry – Spanish Swarm

Originally published to Miniature Trading on April 8th, 2016

This is my entry into brettb45’s Large Fry Fleet Challenge.

Though 5 masters are my favorite ship type, I didn’t take long to figure out what kind of fleet I wanted to use. With only large ships available, I figured that most fleets would feature one or two large gunships with good crew. As a result, I decided to try making a swarm fleet, despite the Large Fry and 40 point restrictions.

With two of the cheapest 5 masters in the game, Spain was easily the best option. The Morning Star runs gold, with a helmsman giving her S+S+S speed with 5 open cargo spaces. The ability shouldn’t affect her since she won’t be shooting (an example of those irrelevant negative abilities).

The Neptuno is the second-cheapest ship in this fleet, and she’ll be a hybrid. Her speed is lacking, but the captain and L+L range of her cannons makes up for it somewhat. With 4 spaces available, she’ll try to get some gold as well.

The San Cristobal was the cheapest way to add fast firepower, as this fleet barely fits into the 45 point total. I didn’t like cutting corners with Zuan, but it allowed for the helmsman on the Morning Star, something that could really help this fleet. With two essential crew aboard the SC for just 2 extra points, the SC can move S+S+L and fire five cannons. Possibly even more important, she still has room for 3 coins, making her the best hybrid and a candidate to look for gold on the farther islands.

Roles:
San Cristobal: Take any major enemy threats head-on to prevent losing the main gold runners. Try to grab gold from distant islands while harassing enemy trade.

Neptuno: Gather gold from nearby islands while using the sniping ability for defense (and offense against enemy gold runners). As the main hybrid, support the San Cristobal in major battles and escort the Morning Star.

Morning Star: Get as much gold as possible. As the main gold runner, empty one island very quickly to get an advantage in the gold race, then move to farther islands.

The large cargo holds and relatively fast base moves (for large ships) make this fleet a decent attempt at a “Large Fry Swarm” fleet. Indeed, with 16 cargo spaces available before adding crew and no less than 15 masts, this fleet has great stats. The weaknesses lie in crew killers, extra actions, and the other inherent weaknesses of a “minimal crew” setup. Also, using these ships wasn’t creative at all, but that’s not my strong suit anyway (especially at 40 points).

Here’s the other fleet I briefly considered for the challenge. 
Terrox
Mourning Star + captain, helmsman, oarsman, fire shot

Thanks to brettb45 for doing the challenge, and thanks to you for reading, commenting, and voting!

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Contessa Anita Amore PofCC 060 Crew C
1 x Luis Zuan RotF 022 Crew R
1 x San Cristobal RotF 004 Ship R
Section: Ship #2 (2 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofSMU 106 Crew U
1 x El Neptuno PofCC 048 Ship R
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman PofSMU 111 Crew U
1 x Morning Star F&S 205 Ship LE
Section: Unique Treasures (1 miniatures)
Miniature Set Number Type Rarity
1 x Triton’s Defense PatOE 106 Unique Treasure R
Section: Forts (3 miniatures)
Miniature Set Number Type Rarity
1 x El Castillo del Infanta PofCC 063 Fort C
1 x El Puerto Blanco PofCC 064 Fort C
1 x Fortaleza Dorada PofR 045 Fort C

 

Large Fry - Spanish Swarm

Fleet page at Miniature Trading

Less Than 10 American Crewmen

Less Than 10 American Crewmen

Originally published to Miniature Trading on March 4th, 2016

This is my fleet for Xerecs‘ Greater than 10 Fleet Challenge. Thanks for hosting the challenge!

After volt has stated that hoists are mostly unplayable in 40 point games, I felt a desire to make a fleet like this.  (He did say the Buscador could work but that he would never try that.)

I didn’t really know what to do for this challenge, so here’s what I came up with. There are numerous fleets using the ability of Captain Jack Sparrow, mostly by darrin with a variant by me. However, most of the fleets are simply quick grab-and-go fleets, without much offense and without a larger ship or two. Also, most the fleets make use of CJS, rather than one of the three ships with the ability.

And thus, a rather odd duo was born! This fleet has two ships, both of which cost not just more than 10 points, but a whopping 17 each! Less Than 10

The Frontier is the gold runner, of course. She’s a decent size ship for the role, but I wanted some additional support as well. Xerecs’ usage of American hoists in This is my fleet for Xerecs’ Greater than 10 Fleet Challenge.

After volt has stated that hoists are mostly unplayable in 40 point games, I felt a desire to make a fleet like this. Less Than 10 (He did say the Buscador could work but that he would never try that.)

I didn’t really know what to do for this challenge, so here’s what I came up with. There are numerous fleets using the ability of Captain Jack Sparrow, mostly by darrin with a variant by me. However, most of the fleets are simply quick grab-and-go fleets, without much offense and without a larger ship or two. Also, most the fleets make use of CJS, rather than one of the three ships with the ability.

And thus, a rather odd duo was born! This fleet has two ships, both of which cost not just more than 10 points, but a whopping 17 each! 

The Frontier is the gold runner, of course. She’s a decent size ship for the role, but I wanted some additional support as well. Xerecs’ use of American hoists in VASSAL Campaign Game 1 inspired the Eternal crew, which works well with an oarsman. The oarsman in turn works well with the treasure/crew swapping ability.

USS Morning Star might be the largest of the three ships with her ability, but she’s the perfect fit for this fleet. She combines good speed with average cannons (but 5 of them!) and a nice big cargo hold.

In my opinion this ability is the most confusing in the entire game. First off, the treasure isn’t actually loaded onto the first ship when it’s swapped. However, the Morning Star still has a cargo space open, which she might use to load up a coin she could bring home herself (possibly if the Frontier gets into trouble), or more likely keeping it open for Ralph David’s flight. 

The strategy is considerably different than the other fleets that use this ability, which I think is cool. Neither ship will sit at the HI; they’ll both be out searching for gold. The Frontier will be looking the conventional way, using her hoist and speed to grab gold quickly. She has enough cargo (5 with her starting crew setup) to potentially hit two islands, though that decision will depend on how good the first island’s treasure is. The Morning Star will explore islands further out, since she has more durability and the captain. The Morning Star will have tough choices to make; she might load a coin and take up that final cargo space, but she might have to decide whether or not to send a coin to the Frontier. That’s where things get interesting. The Morning Star sends the high-value coin to the Frontier, who loads it. A crew from the Frontier is swapped to the island the Morning Star is docked at. The oarsman would be the first choice, and what’s really cool here is that when the first oarsman is swapped, that actually opens up a cargo space on the Frontier, so even if she already had 5 coins aboard, she could do the swap! One of the coolest things about this fleet for me though, is the possibility of stunning your opponent by swapping Ralph David. If the Morning Star is in trouble, she could explore an island and swap a coin to the Frontier for Ralph David, making the 5 master Eternal! This could work perfectly with a prior oarsman swap, where the MS would have both the Eternal and Oarsman keywords! I think that flexibility, combined with the speedy ships, makes this an intriguing fleet.

It’s annoying to have Perry on the MS, but I don’t want the Frontier to lose any more cargo and the MS has plenty of other crew. The Frontier’s Secret Hold keyword further improves this fleet, since any valuable gold the MS flips to the Frontier will be protected (and doubly protected with Oarsman/Eternal). Also, the Hoist keyword could come in handy if the MS wanted Ralph David or an oarsman and the Frontier was nearby.

The UT’s are designed to help the Frontier. I would place an abandoned shipwright, in the hopes that he could help the MS if swapped from the Frontier (or simply found by the MS). That and Homing Beacon add to the “teleportation” and flexibility themes of this fleet.

Thanks for reading; comment and vote!

Section: Ship #1 (5 miniatures)
Miniature Set Number Type Rarity
1 x Frontier SS 005 Ship R
1 x Helmsman PofR 133 Crew C
2 x Oarsman PofR 138 Crew C
1 x Ralph David RotF 060 Crew C
Section: Ship #2 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofR 132 Crew C
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Explorer PofR 136 Crew C
1 x Helmsman PofR 133 Crew C
1 x USS Morning Star F&S 206 Ship LE
Section: Unique Treasures (5 miniatures)
Miniature Set Number Type Rarity
1 x Abandoned Crew PofCC 098 Unique Treasure R
1 x Homing Beacon PatOE 103 Unique Treasure R
1 x Jack’s Piece of Eight DPotC 064 Unique Treasure R
1 x Relics PofBC 102 Unique Treasure R
1 x Weapons PofR 103 Unique Treasure R
Section: Forts (1 miniatures)
Miniature Set Number Type Rarity
1 x Thompson’s Island PofR 101 Fort C

 

Less than 10 American crewmen

Fleet page at Miniature Trading

The Best Raiders of Spain

The Best Raiders of Spain

Originally published to Miniature Trading on February 18th, 2016

This is my entry for brettb45’s Best Raider Fleet Challenge.

For this challenge, I originally wanted to use the Pirate native canoes from RtSS, but then I realized that the chieftain would have a huge target on his back from crew such as Bonny Peel. I also considered the Renard a Ailes and Rocinante as the possible backbones for different fleets.

Soon after this challenge started I thought about how hard it would be to fit lots of fun raider stuff into the 40 point limit, because stealing things in this game gets expensive in a hurry. As a result, I decided to go with something I think is pretty obnoxious, despite how ineffective it might be. It’s more of a fun little gimmick that could become more potent with some more points available.

Spain is the only faction to have the ability to not be shot at while docked on a crew. In addition, they have some nice HI raiders, one of which is the “other” El Algeciras that nobody ever talks about, in my opinion one of the coolest ships in the game. However, if a ship is docked at an enemy HI and can’t be shot at, the opponent’s next best bet is to ram and board. Therefore, I didn’t want small ships.

To combine these aspects, I needed a HI raider to house the Haulers, and then preferably another ship that couldn’t be shot at while docked with a HI raider aboard. However, Spain only has 1 ship that can’t be shot at while docked, so I was pretty limited in that regard.

The Espada de Dios is one of the cooler ships in the game, and here she’s got 4 cargo spaces open to fill up with stolen loot. The oarsman would take up space on the Academia, so he’s on the Espada.

The Academia isn’t such an exciting ship, but she’s the secondary raider. Sanchez allows her to steal gold from enemy HI’s while her ability keeps her somewhat safe. Master Bianco offsets the helmsman so she still has 3 open cargo spaces.

The strategy is simple – send the ships out to enemy HI’s, and then raid them continuously until your cargo holds are full, all the while enjoying protection from enemy cannon fire! Since HI raiding blockades are ineffective, I would recommend sending at least one of the ships out on a regular treasure run to get some gold, which could then potentially be used to purchase one of the forts. Once you start raiding HI’s, a fort could temporarily protect the gold if one of the raiders was in trouble and had to leave the enemy HI.

The UT’s were added to enhance the overall strategy as well as theoretically drive up the average value of a regular coin.

This fleet is fragile, with no captains. Also, neither ship has 5+ masts, so losing boarding parties could be a real issue. Since both raiders have the same speed, it’s likely they would team up, and in that case have 7 cannons around an enemy HI with which to fight off attackers. It’s also susceptible to enemy ships using crew-gold capturers, since the higher value crew would be easily taken off the ships. The speed is also an issue, but the HI raiding abilities are expensive enough to deny further enhancements.

Thanks for reading; comment and vote!

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Bianco’s Haulers SS 027A Crew C
1 x La Espada de Dios PofBC 061 Ship R
1 x Oarsman PofSMU 117 Crew C
Section: Ship #2 (4 miniatures)
Miniature Set Number Type Rarity
1 x Fernando Sanchez PofSMU 089 Crew C
1 x Helmsman PofSMU 111 Crew U
1 x La Academia PofFN 058 Ship C
1 x Master Bianco PofSMU 088 Crew C
Section: Unique Treasures (5 miniatures)
Miniature Set Number Type Rarity
1 x Celestine’s Charts SS 031 Unique Treasure R
1 x Marksman’s Map PofSMU 098 Unique Treasure R
1 x Odin’s Revenge PofFN 303 Unique Treasure PR
1 x Relics PofBC 102 Unique Treasure R
1 x Wine PofBC 104 Unique Treasure R
Section: Forts (3 miniatures)
Miniature Set Number Type Rarity
1 x El Castillo del Infanta PofCC 063 Fort C
1 x El Puerto Blanco PofCC 064 Fort C
1 x Fortaleza Dorada PofR 045 Fort C

 

The Best Raiders of Spain

Fleet page at Miniature Trading

Jewels of the Fine Sea – Theme Fleet Challenge Entry

Jewels of the Fine Sea – Theme Fleet Challenge Entry

Originally published to Miniature Trading on January 1st, 2016

This is my entry into phymatine’s Theme Fleet Challenge.

This game is all about getting the most gold, so I decided upon a theme of jewels, gemstones, or precious metals. This might be the least creative fleet out there, but the few other ideas I thought of didn’t work as well. For example, a “Bloody” fleet – Bloody SpearBloody JewelBloody Jake, etc.

This originally started out as diamonds being the only precious metal. This was a decent start, but I decided to broaden my horizons and include other materials as well. Therefore, ships like the Diamond StrikeBlack Diamond, and HMS Diamond/HMS Diamond were heavily considered but eventually left out because I couldn’t fit them into the 40 point limit. Similarly, when I widened the theme, ships like the Pearl and all three versions of the Black Pearl missed out. (HMS Obsidian Sun was also briefly considered.  ) However, I was reasonably satisfied with what I came up with.

The first ship is the Tiger’s Eye. One of the best ships in the entire game, the Tiger’s Eye has gold-running duty here. She’d like a captain, but they didn’t fit the theme or the build total. Instead, she has Diamond Nelson Turner aboard. He’ll cancel enemy gunships if they get too close, and he could potentially slow or hinder an enemy gold runner if the Tiger’s Eye gets into a treasure dispute. In addition, he combos well with the Tiger’s Eye’s ability, since the Tiger’s Eye can’t be hit by L-range guns. With Diamond aboard the Tiger’s Eye will have partial immunity to S-range guns as well because he can cancel any captained ship that comes into range.

The second ship is another famous gold runner, the Bloody Jewel. She stretches the theme a bit, but oh well. The Bloody Jewel is one of the best gold runners in the game and features a Silver Explorer. This fleet is designed to find not just gold, but also silver, in addition to the precious metals added into the game with the UT’s.

The final ship is the lone gunship, USS Emerald. This ship is a somewhat underrated support gunship from SCS, and features a great ability in addition to good cannons. The standard captain and helmsman wouldn’t fit the theme, so Hermione Gold comes aboard. This gives the Emerald respectable speed and the necessary captain keyword. She’ll probably escort the Bloody Jewel, since she’s not strong enough to take on enemy gunships and the Tiger’s Eye is more durable and much more difficult to take out than the Jewel.

The UT’s deviate from the theme a bit since some of them are generic, but I wanted to include some UT’s. Jade and the Gem of Hades are in there, as well as Plunder and Buried Treasure, which could represent any of the aforementioned materials, or another one altogether.

The forts will probably detract from the main score, but they are there as well. They were included based on their flavor text, though “dorada” also means gold in Spanish.

The Spanish claim it doesn’t exist. Yet natives can be persuaded to speak of the “Golden Fortress,” the apparent source of the Spanish gold flowing along the Crimson Coast.

Informed captains know that when they dock at the port of St. Pierre, a little extra gold ensures that their cargo will be unloaded swiftly – and without a lot of questions.

Again it’s not very creative at all and it doesn’t have much combat capability, but I wanted to make a fleet for the challenge. Thanks for reading, feel free to comment and vote!

Section: Ship #1 (2 miniatures)
Miniature Set Number Type Rarity
1 x Diamond Nelson Turner PofBC 216 Crew PR
1 x Tiger’s Eye PofBC 019 Ship C
Section: Ship #2 (2 miniatures)
Miniature Set Number Type Rarity
1 x Bloody Jewel PofR 008 Ship C
1 x Silver Explorer RotF 090 Crew SR
Section: Ship #3 (2 miniatures)
Miniature Set Number Type Rarity
1 x Hermione Gold RotF 059 Crew C
1 x USS Emerald PofSCS 203 Ship PR
Section: Unique Treasures (4 miniatures)
Miniature Set Number Type Rarity
1 x Buried Treasure PofCC 094 Unique Treasure R
1 x Gem of Hades PofMI 307 Unique Treasure PR
1 x Jade PofSCS 101 Unique Treasure R
1 x Plunder DPotC 085B Unique Treasure C
Section: Forts (2 miniatures)
Miniature Set Number Type Rarity
1 x Fortaleza Dorada PofR 045 Fort C
1 x St. Pierre PofCC 091 Fort C

 

Theme - Jewels of the fine sea

Fleet page at Miniature Trading

Taking Out The Trash – Garbage Cursed Fleet

Taking Out The Trash – Garbage Cursed Fleet

Originally published to Miniature Trading on December 5th, 2015

This is my second fleet for volt’s Garbage Fleet Challenge. My first fleet is even worse, and uses the American faction.

Sure the Cursed are an easy pick, but as of the time this was submitted, nobody had utilized the terrible Cursed LE ships.

The Tarantula has almost literally no chance of using Papa Doc’s possession ability, and even if she does, he probably won’t possess any useful crew.

The Sarcophagus also moves S and has the Fear keyword, if the ship can get within range at some point. Cavendish and Stinkpot Shot take up cargo space to limit her gold running potential.

The Dance actually serves a key role – eliminating enemy crew through boarding, which forces them to be able to pick up more gold!

Severe strengths (not weaknesses!) of this fleet include the high number of cargo available, and the oars which limit the effectiveness of Odin’s Revenge. The Missionary is designed to eliminate enemy crew so they can take more treasure with the open cargo spaces.

Thanks for reading about Taking Out The Trash; comment and vote!

Section: Ship #1 (2 miniatures)
Miniature Set Number Type Rarity
1 x Papa Doc PofDJC 024 Crew R
1 x Tarantula PofDJC 217 Ship LE
Section: Ship #2 (3 miniatures)
Miniature Set Number Type Rarity
1 x Cavendish PatOE 019A Crew C
1 x Sarcophagus PofDJC 215 Ship LE
1 x Stinkpot Shot F&S 108 Equipment U
Section: Ship #3 (1 miniatures)
Miniature Set Number Type Rarity
1 x Dance PofDJC 207 Ship LE
Section: Unique Treasures (2 miniatures)
Miniature Set Number Type Rarity
1 x Missionary PofR 109 Unique Treasure R
1 x Odin’s Revenge PofFN 303 Unique Treasure PR

 

Taking out the trash Cursed Garbage

Fleet page at Miniature Trading

American Garbage

American Garbage

Originally published to Miniature Trading on December 2nd, 2015

This is my entry into volt’s rather amusing Garbage Fleet Challenge.

I came up with a few preliminary ideas, including the Pirates, the Cursed, and the Americans. The Pirate ships generally had way more cargo than I was willing to have, and their selection of pricey named crew was too useful. The Cursed were a bit too easy, so I decided on the Americans.

At one point after reviewing volt’s rules for the challenge, I realized: why not make it even more difficult and try to force myself to use the absolute minimums? This would prove to be a great starting point in limiting how effective my fleets could be.

The next section details my thought process as I went through each rule.

quote:
Rules:
1) Your fleet must consist of more than 1 ship

So, ideally to make the crappiest fleet out there, we’d want a maximum of 2 ships. American Garbage

quote:
2) Your fleet must contain a minimum of 3 total masts.

On those 2 ships, one has to have 1 mast and one has to have 2 masts. Or, have a fleet of three 1 masters.

quote:
3) Each ship must have at least one crew that is usable on that ship. (I said usable, not useful heh)

The one crew should be as useless as possible. Anything that grants abilities like helmsman, captain, Eternal, or any action generating abilities is completely out of the question. Only utterly horrible abilities (preferably expensive ones) can be used in the fleets I make. Even crew like Tariq the Black are extremely useful in a challenge like this because that captain ability is simply too good, even at a 2 point premium. The standards need to be lowered beneath the floor. As a result, compared to what I would expect to see in this challenge, any fleet with a captain ability is going to be a “good” fleet.

quote:
4) At least one of the ships in your fleet must be able to dock at your home island. (Sorry no Merc fleets, heh)

Not a big deal. Definitely a good restriction!

quote:
5) There must be at least one free cargo spot in your fleet.

Okay, so we’re aiming to have ONLY ONE open cargo space in the entire fleet. American Garbage Anything else is too good!

quote:
6) All tournament legal cards can be used in this challenge, as well as the RtSS set.
7) You must use all of your 40 points in your fleet.

Alright, now onto the fleet!

Some of these choices may look exceedingly random, but there was actually a bunch of strategy that went into figuring out this fleet.

Assumption: All the fleets that this fleet faces will also be Garbage fleets. Therefore, I’m just going to assume that the other fleets also tried to go with the minimums described in the rules.

What does this result in? A bunch of fleets with exactly one open cargo space in the fleet. That ship tries to run gold, while the other ones can’t. All they can do is fight. However, when fighting, I want my ships to have the absolute lowest possible chances of winning. Therefore, the Burning Man is the perfect flagship. The Burning Man is slow, expensive, and weak. The Ghost Ship keyword is huge: if the ship is ghostly, opponents can’t kill the one crew (Pierce Hollow, LOL) on board the ship via boarding. Why don’t we want opponents to board? If they do, they’ll eliminate Pierce and open up a cargo space! What?! An open cargo space! What a nightmare! We can’t afford to have any cargo space open for gold, since then we would have a chance at winning the game, and we don’t want that!

Not only is Pierce Hollow’s ability completely useless on a ship with only two cargo spaces, but she’s also the only crew on the ship in the first place, so there’s not even any other crew to reduce values on!

I originally had some grape shot, grapple shot, and Letters of Marque on the different ships, but since they can easily be eliminated from the game (freeing up cargo spaces), I went with Stinkpot Shot instead.

Next up is USS Seminole. It doesn’t get much worse right here: 13 points for a 1 master with a 5S cannon and only one cargo space. The Seminole is incapable of doing just about anything: she’s just here to provide that single open cargo space. She was originally empty, but I had to add an oarsman to fulfill the rule that each ship must have a crew on it.

The last ship is the Plymouth Rock, owner of one of the most hated abilities in the entire game. Half the time she moves L, half the time she moves L+L. This is quite fantastic for a garbage fleet, which is why I was hesitant to include her. I originally had the Plymouth Rock with the only open cargo space, but then I realized that she would be one of the better gold runners out there. As a result, I switched the equipment and crew so that the Seminole was the “gold runner”. Now the Plymouth Rock can sail around aimlessly, although she can use her L+L speed and explorer ability to find a UT that you may have already seen. Hopefully a ram will take her out of the game to speed the game up so this fleet can lose more quickly. Also, to my knowledge Perry’s ability is completely optional, and you could bring in 3 extra points rather than 5 if you wanted to. Instead, he’s not bringing anything in. He’s just a crew waiting to be eliminated or captured to give your opponent more gold!

The Burning Man is just about useless. With no captain and only L speed, she’ll have a hard time using her Stinkpot Shot. If it hits, the useless crew on the opponent’s ships probably won’t be worth cancelling, especially since it’s only on their turn. The Seminole is a treasure runner with L speed, 1 cargo space, and extreme fragility. Lastly, the Plymouth Rock is a ship that can’t run gold or fight, and is easily eliminated from the game.

Now, for the ace in the hole:

Odin’s Revenge!

    

And with that, all of the ships are derelict and the Burning Man and Seminole are stuck moving S with no guns to use. 

Thanks for reading; comment and vote!

Section: Ship #1 (3 miniatures)
Miniature Set Number Type Rarity
1 x Burning Man PofDJC 210 Ship LE
1 x Pierce Hollow PofSCS 097B Crew C
1 x Stinkpot Shot F&S 108 Equipment U
Section: Ship #2 (2 miniatures)
Miniature Set Number Type Rarity
1 x Oarsman F&S 128 Crew C
1 x USS Seminole PofFN 085 Ship R
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Explorer PofR 136 Crew C
1 x USS Plymouth Rock PatOE 095 Ship R
Section: Unique Treasures (1 miniatures)
Miniature Set Number Type Rarity
1 x Odin’s Revenge PofFN 303 Unique Treasure PR

 

American Garbage

Fleet page at Miniature Trading

Minimal Crew – Simple 40 Point Fleet

Minimal Crew – Simple 40 Point Fleet

Originally published to Miniature Trading on November 27th, 2015

I thought up this fleet on a whim. I was thinking about how, when teaching new players, Spanish Main is a great set to give away because it only has three factions (therefore increasing the chances they’ll get items from the same faction), and also because the high number of useful named crew. Not only that, but a lot of those useful named crew are simpler, easier to understand, and cheaper than some crew from later sets that are also easy to acquire. During fleet construction, new players often make fleets where a high portion of their build total is just with the cost of ships alone (35+ points for ships), and this leaves less room for the vital generic crew.

From there, I quickly thought up a fleet that’s quite simple but potentially effective, trying to use a small amount of crew.

I actually thought of the ships in the opposite order they’re presented here, but the whole thing came together within a minute or two. The Bon Marin is the easiest choice, and in my opinion the most “perfect” gold runner (not the best) in the game. The San Pedro is one of the best ships from the entire Fire and Steel set, and here she has an explorer. Her +2 gold bonus is one of the best abilities in the game, and her durability (and serviceable 3S guns) help offset the fragility of the other gold runner, the Bon Marin. Lastly, the Stephens is the only 5 master with the captain ability built in, so adding a helmsman is all that’s necessary to complete the simple gunship combo. Her guns aren’t the best, but she’s a threat, especially when you also throw the reverse captain ability into the mix.

Again, this is a simple, easy-to-use fleet designed to have as few crew as possible. This fleet has 37 points in 3 ships and the last 3 points are spent on just 2 minimal crew.

Thanks for reading; comment and vote!

Section: Ship #1 (2 miniatures)
Miniature Set Number Type Rarity
1 x Helmsman PofR 133 Crew C
1 x USS Stephens PofMI 086 Ship R
Section: Ship #2 (2 miniatures)
Miniature Set Number Type Rarity
1 x Explorer PofCC 109 Crew C
1 x San Pedro F&S 049 Ship U
Section: Ship #3 (1 miniatures)
Miniature Set Number Type Rarity
1 x Le Bon Marin PofR 059 Ship R

 

Minimal crew

Fleet page at Miniature Trading

What Lurks Below – Second Entry

What Lurks Below – Second Entry

Originally published to Miniature Trading on October 12th, 2015

This is my second and therefore unofficial entry into notalwaysyou’s What Lurks Below Fleet Challenge.

I’d like to think that many of you have seen Mind Control, although it only has 3 votes right now! 

You can almost think of this as “Mind Control 2.0”. It’s not nearly as effective or fun, but the sheer amount of stuff happening and the nature of this specific challenge let me make a fleet I couldn’t resist posting.

The Seleucis is an absolutely perfect fit for this meeting of the Mind Control strategy and this particular fleet challenge. With at least one sea monster present in the opponent’s fleet, Seleucis will always have a rival beast to toss around. If enemy monsters are eliminated, Tsuro can effectively be given a move and shoot.

Tsuro is a gimmicky Cursed serpent that relies on a die roll to control it’s enemies, but it does work on a 5 or 6. Again, Tsuro could receive a move action from Seleucis at some point during the game, and then be given a regular action to attack. However, especially in the early stages of the game, Seleucis and Tsuro will stay docked at the home island, causing chaos in the opposing fleet while remaining immune to shoot actions.

The Bloody Jewel is outfitted with an explorer and none other than Lady Baptiste. Lady Baptiste may seem out of place with no EA/SAT crew or even a captain, but she serves a vital purpose. Baptiste will be the one to bang on the infamous Kraken Gong. Her reroll will give her a second whack at the fickle instrument, hoping for a deadly Kraken to emerge from it’s lurking below and freak out the enemy ships. Especially in a smaller game like this, the presence of a new Kraken could be a real game-changer. Lastly, rolling a 1 early on could be great for this fleet, since it could eliminate a Kraken in another fleet for this challenge.

The rest of the ships were chosen with the sole purpose of finding UT’s. I generally try to maximize the potential of my gimmicks working, and if a fleet suffers in creativity as a result, so be it. All four ships (and probably not the Jolly Mon) will swarm out and try to find the UT’s. Maps of Alexandria will aid in this process, and if the maps reveal that an important UT such as the Gong is within reach of the enemy, all available ships (including the Bloody Jewel) can swarm the enemy and try to steal it back, which could be effective with so many potential rams. In this case of a UT panic (I invented a new strange term! lol), Seleucis adds flexibility by allowing Tsuro to move L+L per turn to catch any opponent that has a desirable UT. Also, with so many runners available, it’s likely that at least one good UT will be found. The goal with Chariot of the Gods was to put Baptiste on Tsuro to reroll the controlling ability, but bringing in a Kraken is more important. If everything goes right, perhaps Baptiste could command Tsuro after she summons a Kraken. (Maybe she’d even like her new role more than the Golden Medusa (despite her flavor text lol) and become the new Hag of Tortuga!)

For those of you who will complain about the potentially detrimental effects of the Cursed Conch and Elizabeth’s Piece of Eight being used against me: this fleet is all about maximizing the gimmick, and that’s about it. Those two UT’s a great for mind control, especially with this challenge.

I hope to test this fleet sometime. It doesn’t have a true gunship, but with the amount of possible scenarios (even just winning by having more gold with all the runners), it will be fun and chaotic. Thanks for reading – comment and vote! 

Section: Ship #1 (1 miniatures)
Miniature Set Number Type Rarity
1 x Seleucis PatOE 023 Ship R
Section: Ship #2 (1 miniatures)
Miniature Set Number Type Rarity
1 x Tsuro PofDJC 009 Ship R
Section: Ship #3 (3 miniatures)
Miniature Set Number Type Rarity
1 x Bloody Jewel PofR 008 Ship C
1 x Explorer PofSMU 116 Crew C
1 x Lady Baptiste PofR 018 Crew C
Section: Ship #4 (1 miniatures)
Miniature Set Number Type Rarity
1 x Rover PofCC 018 Ship R
Section: Ship #5 (1 miniatures)
Miniature Set Number Type Rarity
1 x Mermaid PofCC 020 Ship R
Section: Ship #6 (2 miniatures)
Miniature Set Number Type Rarity
1 x Jolly Mon DPotC 005 Ship R
1 x The Hag of Tortuga PofCC 027 Crew C
Section: Ship #7 (1 miniatures)
Miniature Set Number Type Rarity
1 x El Raton PofDJC 72 Ship R
Section: Ship #8 (1 miniatures)
Miniature Set Number Type Rarity
1 x Le Coeur du Lion PatOE 080 Ship R
Section: Unique Treasures (5 miniatures)
Miniature Set Number Type Rarity
1 x Chariot of the Gods PofDJC 108 Unique Treasure R
1 x Cursed Conch PofDJC 107 Unique Treasure R
1 x Elizabeth’s Piece of Eight DPotC 068b Unique Treasure R
1 x Kraken Gong DPotC 090 Unique Treasure SR
1 x Maps of Alexandria PofBC 101 Unique Treasure R

 

What Lurks Below (unofficial second entry)

Fleet page at Miniature Trading