Delusion Fleet

Delusion Pirates CSG

The Delusion glows in the dark!

Originally published to Miniature Trading on September 1st, 2016

100 Points

I’ve mentioned this many times in the past, and have played this fleet before. I’m not sure why I never bothered uploading it as a fleet. It’s generally for deathmatches.

As far as I know this is all legal heh. The Delusion setup may be the most total points you can fit on one ship in the entire game (77, I suppose you can fit another oarsman to make it 78 lol). The crew total 42 points for 8 crew, and Eddie gives -1 to the other 7. 42-7=35, so it works out perfectly. The cargo is actually better than perfect – there’s still a spot left! DJ links to make it 8 cargo, minus 7 crew who take up space.

The Delusion just sails around doing whatever she wants. She’ll move L+S+L+S with 20 shots 5/6 of the time, and Nemo will pair with Ozat to nab enemy crew. These crew can either be used as backups for the main crew (since you already have most of the main abilities you’d want on a monster gunship), or as sac fodder for Fantasma. Ideally you’ll capture a reroller so DJ can get more 5’s and 6’s, and start using Fantasma’s sac ability to get extra actions so the All-Powerful/sac captain combo doesn’t “waste” many points.

The Fallen Angel originally had El Fantasma aboard, but that would violate the no-duplicates rule and the point limit. I originally had the Delusion setup at 76 points, allowing 24 points for other stuff. However, the new crew setup on the Fallen Angel might actually be better. Fantasma would let the Fallen Angel keep up with the Delusion (sort of), but now she’s more of a weapon. 4 shots at S+S range and a rank-2 cannon shooting firepots is decent support for the Delusion. The Fallen Angel is to survive as long as possible with her ability and oarsman so the flotilla can stay mobile to support the Delusion. You could also go with the Executioner + captain/helmsman/firepot specialist (or oarsman + equipment). Other than swapping Fantasma for the 6 points of crew, this setup is in its original form.

What do you think of my Delusion Fleet?

Section: Ship #1 (9 miniatures)
Miniature Set Number Type Rarity
1 x Captain Nemo PofMI 020 Crew R
1 x Christian Fiore PofMI 025 Crew C
1 x Davy Jones PatOE 016 Crew R
1 x Delusion RotF SE01A Ship SE
1 x El Fantasma PatOE 018 Crew C
1 x Helmsman PofDJC 121 Crew C
1 x Ibrahan Ozat PofMI 024 Crew C
1 x Oarsman PofDJC 129 Crew C
1 x Sir Edmund F&S 082 Crew C
Section: Ship #2 (5 miniatures)
Miniature Set Number Type Rarity
1 x Captain PofDJC 109 Crew C
1 x Death’s Anchor RotF 013 Ship R
1 x Fallen Angel PofDJC 022 Ship R
1 x Firepot Specialist PofDJC 033 Crew U
1 x Oarsman PofDJC 129 Crew C

 

Delusion fleet

Fleet page at Miniature Trading

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