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October 1, 2025 at 2:50 PM
#21298
Keymaster
Hex
Ability: Schooner. Once per turn, you may give this ship a move action, but do not move her. Instead, roll a d6. On a result of 6, choose one enemy ship in play: that ship cannot be given actions this turn.
I assume “this turn” means until the beginning of the Hex controller’s next turn? If it was the same turn as the Hex owner, it wouldn’t be relevant. But if it was the end of the current round (of turns), then the play order might make it irrelevant.
