Reply To: Questions About Game Rules & The Pirate Code

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#17922
Ben
Keymaster

They’re not as clearly addressed in the rules as forts/events/etc., but are still prominent enough that any organized event needs to account for them one way or another.  If there’s no mention of them, you have to assume they’re legal to use even if some players may not like them.

Hm. I’ve been using the previous answer about the d6 rolloff method for Tournament #3 games so far, so I might just stick with that method for consistency the rest of the tournament (if MI’s come up again).

If the island treasure trading ability is used to receive a UT that can’t be loaded, does the UT still apply? (and stay on the island, for example with Altar of the Loa)

The trading ability takes place immediately before revealing UTs, so if you received the Altar or any other UT that can’t be loaded (Wolves, etc.), it applies normally as if it had been on your current island from the start.

Does that answer hold if the UT has already been revealed? Ex: I assumed you couldn’t trade for a face-up Altar of the Loa based on the below related entry for Wolves. When I wanted to make the trade, Altar was the only coin on the wild island being targeted, so it wouldn’t have been random.

-If a ship has the ability to trade treasure from one island to another, it cannot target treasure on an island where Wolves has been revealed because that ability requires the traded treasure to be loaded, which Wolves prevents. If Wolves has not been revealed, even if one or more players know it is there (due to other abilities), the island may be targeted for the swap normally.

From the entry on Island Treasure Trading:

-If the island chosen for the trade contains more than one treasure, the choice of token must be random. If one or more of the treasures have been previously revealed and/or they have distinctive backs, it may become necessary to use a draw bag, roll a die, or find some other suitable method to ensure that the choice is random.

I would contend that a d6 roll is almost a must to determine the random selection (such as 1-2: face up Altar, 3-4: face down coin #1, 5-6: face down coin #2).  If it’s a draw bag, does the treasure that was face up get placed back face up?  If so, it would require an outside entity to ensure that the face down treasures stay hidden. (or have a player that already explored that island look at them to find the coin that needs to be face up and flip it, but the treasure situation on the island could have changed, and could give them an advantage if they had forgotten what else was on the island but then were reminded of it)

If it’s a draw bag where the coins get essentially shuffled face down and there is no “referee” to oversee the correct treasure getting flipped face up again, is this a way to potentially force a face up treasure to go face down again? (and therefore making it a possible target of future trades again. Quite a specific situation, but adds to my point above about why a reshuffling/draw bag would be problematic in many cases)

Are all ships affected by the Foul Winds event moved in the exact same direction? I assume so, but it does say “any ship” instead of “all ships”.

Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship’s controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game.

Can you flip an abandoned crew face up just to make it crew so you can use the free transfer rule with it?  Normally you can only flip a crew when using it’s abilities I think, but this seems like a good exception to that since you may want the abandoned crew to be treated as crew as soon as possible after loading them onto a ship.

I just want to confirm I have the “Explorer loophole” correct: Ship with 3 total cargo spaces docks at island. She has helmsman and explorer. She unloads the helmsman as part of the explore action and then loads two coins. Explore action ends. Then she uses the free transfer rule to swap out the explorer and get her helmsman back.

I think that’s the main gist of it?  I’ve had to repeatedly dig into the Explore Action order of operations with some of the tournament games, and the last part really stands out because it doesn’t require loading treasure before unloading crew.

11) Load or unload facedown UTs, non-unique treasure, and any other cargo as desired and as cargo space allows.

Thanks!